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Old 07-15-10, 10:01 AM   #1
Sailor Steve
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Maybe it's a misunderstanding because of language problems. If so, I apologize.

What you said was:

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Folks, I wonder when will the individual modders would stop pulling the string each to his side and would start cooperating to solve the problems of incompatibilities between mods ?
You addressed the general population here, not the modders themselves. It sounds like you're trying to get people to agree with you that the modders should not make the mods they want to, but spend their time making their mods compatible just for you.

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I understand the mind of modder - each one struggles to make something better than one made it already previously.
Can you show where that is true?

Quote:
But seeing let's say ~5 versions of mods that slightly changes the look of one and only stuff is ridiculous.
Which modders are doing that?

Quote:
Or when one mod already includes partial already existing feature from another mod is also bad.
Which mods do that?

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Freedom of choice works without issues when you actually can choose without being forced to use one or another mod that does not make CTDs or weird behavour/looks of modded stuff.
Modders make mods. They can make their mods compatible with others if they feel like it. You could have requested compatability between certain mods, but instead you said that what they're doing is "ridiculous", and "bad", and you cited "freedom of choice". You have the freedom to choose not to use mods that don't work together, and the freedom to ask politely if someone would fix certain compatibility issues.

If the modders were working together as a team, then they would have testers whose sole job was to point out conflicts and problems. But they're not. They work alone on what they want to work on.

In my opinion what you should have done was ask if anyone could make 'X' mod work with 'Y' mod, "please". You might have gotten a better response that way.
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Old 07-15-10, 10:07 AM   #2
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I'll also add that with JSGME activating and then deactivating mods is a breeze. So it's not really hard to choose the mods that work together.
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Old 07-16-10, 03:27 AM   #3
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Originally Posted by robbo180265 View Post
I'll also add that with JSGME activating and then deactivating mods is a breeze. So it's not really hard to choose the mods that work together.
Of course you are right, but you'd be amazed at the number of emails I get from people reporting that JSGME is buggy because after they installed mod "x" their game started crashing (therefore it must be JSGME's fault as it added the mod). My stock response is along the lines of "does your game work again if you uninstall mod x?" which usually yields a "didn't try that, but yes it does, so obviously JSGME is buggy" response and you can imagine the rest of the conversation.

You'd also be amazed at the number of (well meaning I guess) emails I get from people stating that JSGME is reporting a conflict installing mod "x" but JSGME is wrong because mod "y" needs to work with mod "x" in order to get mod "z" working right (etc and so on), so what should they do to get around JSGME's obviously wrong error? My response is along the lines of "please raise with the maker of the mod, but remember, it's only a warning to indicate that you may have problems, not that you will have problems".

But yeah, JSGME is great (if I say so myself), throw a mod in, test it out, don't like it? simply disable and delete it and it's gone.
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Old 07-16-10, 03:38 AM   #4
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JSGME is no how responsible for any CTD's. Mods that conflict one with another does. Or when RTFM mode is not triggered. So as long as there will be cold attitude towards solving the compatibilitie issues, we're going to be stuck on to choose between what suits one's taste better. Another option - make it compatible yourself which is actually a PITA and depressing..
 
Old 07-16-10, 06:38 AM   #5
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Quote:
Originally Posted by GMU View Post
JSGME is no how responsible for any CTD's. Mods that conflict one with another does. Or when RTFM mode is not triggered. So as long as there will be cold attitude towards solving the compatibilitie issues, we're going to be stuck on to choose between what suits one's taste better. Another option - make it compatible yourself which is actually a PITA and depressing..
GMU - I must admit that I find your comments quite un-called for!

As Steve said earlier - The modders do it for themselves, to them creating a mod is just as fun as playing the game. Are you aware how many UI mods are out there? If every modder had to think about every other mod when creating their own, then to be honest I don't thin that we would have any mods at-all! The fun would have been sucked right out of it!

I myself switch between mods regularly, trying different ones out. Some that I like I keep loaded, some can even be edited to work together.

To be entirely honest, I think it's a little harsh to start bashing the modders when the climate in the Silent Hunter world is already too heated as it is. Ubi have already practically said that the future of SHV relies on them, do they really need any more pressure of expectation on their shoulders?

To the modders - Keep going exactly as you are, you produce fantastic work every day, and the Silent Hunter series would have been long dead without you!

Regards,

Sev.
 
Old 07-17-10, 09:27 AM   #6
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Another option - make it compatible yourself which is actually a PITA and depressing.
What you don't seem to understand is that so is modding. It's hard work for anyone, including the people you demand do it for you.

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TeamWork always wins remember ? Copyrighted by GWX.
So put together a team and start modding!
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Old 07-18-10, 01:45 PM   #7
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What you fail to understand by reading is that I will never mod. I'm not a modder ok ? I would appreciate if you remeber this once and for all. Modders are for making mods. Users are for using their mods. This is how things work. And I would be glad if you stop accusing me for wanting good to become better. But your silly remarks and offers does not fit the subject nor the title of the thread.
 
Old 07-18-10, 01:46 PM   #8
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Quote:
Originally Posted by GMU View Post
What you fail to understand by reading is that I will never mod. I'm not a modder ok ? I would appreciate if you remeber this once and for all. Modders are for making mods. Users are for using their mods. This is how things work. And I would be glad if you stop accusing me for wanting good to become better. But your silly remarks and offers does not fit the subject nor the title of the thread.
lol - just - lol.
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Old 07-18-10, 02:02 PM   #9
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You're not making any friends here.

We'll leave the difference, or similarity, between stating "I'm not a modder" and "I can't be bothered to learn" out of it, but that kind of excludes you from making any demands, or even voicing these kinds of expectations.


At any rate, we should see more cooperation as the game matures. Everyone is starting off with smaller projects, building upon them and expanding, while others do the same. Eventually it will reach a point where individual projects are considered complete, and integration of them can begin. Trying to keep things compatible while new versions are being released constantly is like bailing water from a sunken boat; you can't keep up.

We don't even know if this is the final version yet.
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Old 07-16-10, 03:39 AM   #10
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Quote:
Originally Posted by JScones View Post
Of course you are right, but you'd be amazed at the number of emails I get from people reporting that JSGME is buggy because after they installed mod "x" their game started crashing (therefore it must be JSGME's fault as it added the mod). My stock response is along the lines of "does your game work again if you uninstall mod x?" which usually yields a "didn't try that, but yes it does, so obviously JSGME is buggy" response and you can imagine the rest of the conversation.

You'd also be amazed at the number of (well meaning I guess) emails I get from people stating that JSGME is reporting a conflict installing mod "x" but JSGME is wrong because mod "y" needs to work with mod "x" in order to get mod "z" working right (etc and so on), so what should they do to get around JSGME's obviously wrong error? My response is along the lines of "please raise with the maker of the mod, but remember, it's only a warning to indicate that you may have problems, not that you will have problems".

But yeah, JSGME is great (if I say so myself), throw a mod in, test it out, don't like it? simply disable and delete it and it's gone.
Its the best thing since the wheel . Thanks Scones .
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Old 07-16-10, 03:50 AM   #11
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Thinking all about it raises one question: WHO HAS BALLS TO REUNITE MODDERS FOR THE START OF A SUPERMOD ???
 
Old 07-16-10, 04:00 AM   #12
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Efforts are already underway, as far as I know.

And for the record, I've made my mods with compatibility as a primary concern, both with other mods and new patches.
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Old 07-16-10, 04:13 AM   #13
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Be happy with what you have, or make it yourself....


Simple really.
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Old 07-16-10, 04:36 AM   #14
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Without the work of the modders,from the lone wolf who may make a small tweak here and there to the supermod crews who overhaul the whole game,I don't think the SH series would've reached no.5.
Hoist a frothy one to modders everywhere and give thanks
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Old 07-16-10, 06:07 AM   #15
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Quote:
Originally Posted by GMU View Post
Thinking all about it raises one question: WHO HAS BALLS TO REUNITE MODDERS FOR THE START OF A SUPERMOD ???

Supermods are sometimes made by one modder like Ducimus, working his ass off for months on end in order to produce a mod that enhances the game, and includes several other smaller mods that he has included with the permission of the relevant modders.

He always posted a compatibility alert list regarding Trigger Maru. With JSGME and any version of Trigger Maru, Stevie Wonder could have modded Silent Hunter 4 without getting conflicts.

I run 16 mods in Silent Hunter 4 with no conflicts.

As for Silent Hunter 5....until or unless it's fully patched, I won't be attempting to play or mod it.
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