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Old 07-15-10, 04:05 AM   #16
Aces
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Hi mate,

I don't run that mod so cannot say but I'll post my mods list this evening.

Cheers

Aces
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Old 07-15-10, 10:04 AM   #17
slipper
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Aces,


Thanks again mate, awaiting your post

cheers

slipper
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Old 07-15-10, 12:27 PM   #18
Aces
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Here you go mate,

Hope it helps,

There are additional mods in there that are not a pre-requisite of the multi-mod mod.

Generic Mod Enabler - v2.5.0.150
[C:\Program Files\Ubisoft\SilentHunterIII\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Ricks_GWX_Rec_Man_Final
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
Aces' Multimod compatability fix release v1.3 public beta
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Q Ship mod GWX3.0
Materials file for Aces' multi-mod v1.3
Aces' St. Nazaire Numbered Sub Pens v1.1

Best Regards

Aces
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Old 07-15-10, 03:15 PM   #19
slipper
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Thanks Aces,

I have done a bit of a test and the smoke does not seem a lot better. However i made a sort of combi mod with Urfischs_ModStrike_Beta1 as the base and placed the particles.dat from Rbs10-enhancedoilexplosion which is an optional mod of Rbs1_SH4_Effects_GWX_30_71.

This gives some lovely effects, the only draw back seems to be a sort of blocky image when a deck gun shell impacts, i removed particles_explosion_shell.dat from the Urfischs_ModStrike_Beta1 folder which makes it a bit better.

I cannot seem to get good smoke effects with just the Urfischs_ModStrike_Beta1 enabled though, even with everything else disabled.

If i could find out what is causing the 'blockiness' i would be more than happy.

Anyway thanks for your help Aces, out of interest where did you get the following mods ?

Combat Radio Frequency
Flags_enlighten
b25_ConningTower_Mid
SOF_Scope
Subphones
Materials file for Aces' multi-mod v1.3

cant seem to find them anywhere?

thanks again

slipper


P.S

Found most of them now, cheers mate

Last edited by slipper; 07-17-10 at 04:16 AM.
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Old 07-16-10, 10:11 PM   #20
Sailor Steve
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I loaded up this one, all excited to see the man in the engine room. He was there, and he looks cool. On the other hand, I'm also stuck with Turms Your way, which I don't want, and my deck and flak guns seem to have taken a vacation. Other than that, I like it.

[edit] Never mind, I fixed it. I keep forgetting that I have solved some of these problems before, so when things suddenly change I tend to panic. I just deleted a couple of files and things are once again just the way I like them.

Idiot.
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Last edited by Sailor Steve; 07-16-10 at 11:50 PM.
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Old 07-23-10, 09:41 AM   #21
MADLOU
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Default Vanishing Guns

When I enable this mod, my deck and flak guns vanish. I am playing with gwx gold. Thanks!
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Old 07-23-10, 10:01 AM   #22
Aces
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Hi mate,

Can you post your JSGME enabled mods list please.

Regards

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Old 07-23-10, 10:09 AM   #23
MADLOU
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Thanks for the quick reply. My mods list is as follows:

GWX_Dfa-Flag&Pens__2010
FM30_UpDown_final
FM Interior _V1.0
Conning Tower Opne Hatch Test Fm food
Depthcharge Shake 2.01
Urfischs Modstrike beta1
Waterstream & Exhaust Combi v. 2.3 for GWX
New Uboat Guns 1.2

I believe these are the ones required by the readme.
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Old 07-23-10, 10:27 AM   #24
Aces
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Hi mate,

Yes, they are the required ones.

Are you running the latest version of my mod?, Aces' Multimod compatability fix release v1.3 public beta.rar

http://www.filefront.com/16557447/Ac...blic-beta.rar/

The only mod that has anything to do with guns is the New U-boat guns mod you could try disabling that mod and deleting the Guns_Sub.dat file from my mod.

I have to ask, you are installing my mod after these mods?, also is this your complete JSGME list or are there any other mods i9nstalled with the ones you listed?.

Best Regards

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Old 07-23-10, 12:12 PM   #25
Sailor Steve
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Quote:
Originally Posted by MADLOU View Post
When I enable this mod, my deck and flak guns vanish. I am playing with gwx gold. Thanks!
1) Disable the mod in JSGME.

2) Go into the MODS folder, and into the mod itself - Data/Library folder.

3) Delete GUNS_SUB.dat.

Make sure you're dumping the one in the MODS folder,and not the main Data folder.
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Old 07-23-10, 01:46 PM   #26
MADLOU
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Thanks guys.
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