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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 | |
Pacific Aces Dev Team
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Sansal,
I tested your tool and tried to extract, modify and import back some objects and I see now why there is a problem with textures for reinserted objects. Both lurbz's DATNavogator and your tool do not extract/write back the full information concerning 3D-object faces. This becomes a problem for objects which use more than one texture plate, such as hull+deck+bridge/superstructure which come together in a single block/combined object for all the ships in SH3. Here is an extract from the lurbz's description of Type 1: 3D chunk Quote:
This needs to be taken into account in the tool upon extracting/importing objects. It is also important to find the way to take this into account when entirely new object using a few texture plates is imported as a part of the entirely new model, created externaly by some other program. |
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