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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I do NOT like how the current mission system puts the player into a narrow track and feel it totally destroys the immersiveness of an open game. General guidance (ala SH3 missions) is much more preferable and realistic to the current mission system. I would even accept mission more in the line of SH 4.
If we must keep the current system then I suggest removing the tonnage requirements and making it "engage enemy covoys" for example. If the player engages and damages one ship in a convoy in the specified patrol area that should satisfy this requirement. As far as the madatory sinking of Capital ships, this is unrealistic and not historic. Maybe make these missions more like SH4 where you have to go into a port and photograph a warship? (and not a port that is only 5m deep with water...if the AI is ever improved that would be suicide.) Oh and thanks for doing this thread Takeda!! This is a great idea!! |
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#17 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#18 |
Eternal Patrol
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I wasn't going to post, as of course I do not have the game, but I saw this cosmetic issue on a thread yesterday and it doesn't seem to have been reported yet. Tied in with the 'ships wakes underwater' issue.
U-boat's shadow does not cast on the bow wave. Looks like it's under the wave. http://www.subsim.com/radioroom/show...postcount=1458
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“Never do anything you can't take back.” —Rocky Russo |
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#19 |
Ace of the deep .
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Crew are using tension speech files (yelling)if sub is damaged even after you have fled from the enemy . Tension files (yelling)should deactivate when a given radius away from the enemy .
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#20 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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The navigator's weather reports are inaccurate in that there was a light fog and no wind he says the weather is improving as I prepare the raid the port at Tyne. Less than an hour later I head to the bridge and the weather has obviously gotten worse fog is now medium and wind is up to 12 m/s. Of course when I ask him he says it is improving again which at this point I guess it couldn't get much worse.
Come to think of it I can't recall him ever saying the weather was getting worse. |
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#21 |
Soundman
![]() Join Date: Nov 2008
Location: Savannah, GA
Posts: 142
Downloads: 130
Uploads: 0
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Cosmetic:
*when climbing from the conning tower of the 7b to the deck, you fall instead of using the ladder. *the 7b and 7c towers should be swapped. these cannot be modded because of GR2 files. AI Issue/wolfpack: *The submarine AI needs tweaked. Wolfpacks show up do, but sail too close to the convoys on the surface, become detected, and are either sunk or run away. as far as i can tell, they do not attack the convoy. Additionally, a radio message should be recieved informing you that the wolfpack is forming and heading towards you.
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![]() [Eat at Bob's Brain Shack] Last edited by scratch81; 07-12-10 at 07:53 AM. |
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#22 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Has The DarkWraith seen this thread? He may have some suggestions.
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***THE GENERAL*** |
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#23 |
Ace of the deep .
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Optimisation of the game in exterior views to get better fps (i believe the game was optimised inside the sub) .
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#24 | |
Stowaway
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I'd tend to believe that's because of the way the 3D models are built. The Hulls and Turms have interior rooms modeled. Being inside the Sub renders the outside world NULL. Being outside? The whole Sub model is rendered (Including the inside rooms and such) along with the outside world. Re-write of Base code and 3D models is needed to correct this. |
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#25 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#26 |
Stowaway
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Correct.
I don't need to run the Game to know this is the wrong way approach! ![]() Step 1: Load Gun. Step 2: Shoot self in foot! ![]() |
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#27 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#28 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#29 |
Stowaway
Posts: n/a
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Remove the zon file and see if you can fly inside.
(You may also need to remove the sim file) Then tell us what you see. |
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#30 |
Fleet Admiral
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Remove the internet tether and allow single player games to be played without being connected to the internet permanently.
This will encourage more sales and remove the main obstacle for many potential customers. |
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