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Old 07-11-10, 06:41 AM   #16
Faamecanic
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I do NOT like how the current mission system puts the player into a narrow track and feel it totally destroys the immersiveness of an open game. General guidance (ala SH3 missions) is much more preferable and realistic to the current mission system. I would even accept mission more in the line of SH 4.

If we must keep the current system then I suggest removing the tonnage requirements and making it "engage enemy covoys" for example. If the player engages and damages one ship in a convoy in the specified patrol area that should satisfy this requirement.

As far as the madatory sinking of Capital ships, this is unrealistic and not historic. Maybe make these missions more like SH4 where you have to go into a port and photograph a warship? (and not a port that is only 5m deep with water...if the AI is ever improved that would be suicide.)

Oh and thanks for doing this thread Takeda!! This is a great idea!!
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Old 07-11-10, 08:44 AM   #17
John Channing
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Quote:
Originally Posted by Takeda Shingen View Post
Let's make sure that this is a thorough list of current problems and bugs, and not a wish list of things that we feel have been omitted. That is beyond the scope of this project.
May have to repeat this from time to time.

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Old 07-11-10, 10:44 AM   #18
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I wasn't going to post, as of course I do not have the game, but I saw this cosmetic issue on a thread yesterday and it doesn't seem to have been reported yet. Tied in with the 'ships wakes underwater' issue.

U-boat's shadow does not cast on the bow wave. Looks like it's under the wave.
http://www.subsim.com/radioroom/show...postcount=1458
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Old 07-12-10, 12:57 AM   #19
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Crew are using tension speech files (yelling)if sub is damaged even after you have fled from the enemy . Tension files (yelling)should deactivate when a given radius away from the enemy .
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Old 07-12-10, 04:26 AM   #20
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The navigator's weather reports are inaccurate in that there was a light fog and no wind he says the weather is improving as I prepare the raid the port at Tyne. Less than an hour later I head to the bridge and the weather has obviously gotten worse fog is now medium and wind is up to 12 m/s. Of course when I ask him he says it is improving again which at this point I guess it couldn't get much worse.

Come to think of it I can't recall him ever saying the weather was getting worse.
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Old 07-12-10, 07:24 AM   #21
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Cosmetic:
*when climbing from the conning tower of the 7b to the deck, you fall instead of using the ladder.

*the 7b and 7c towers should be swapped.
these cannot be modded because of GR2 files.

AI Issue/wolfpack:
*The submarine AI needs tweaked. Wolfpacks show up do, but sail too close to the convoys on the surface, become detected, and are either sunk or run away. as far as i can tell, they do not attack the convoy. Additionally, a radio message should be recieved informing you that the wolfpack is forming and heading towards you.
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Old 07-12-10, 06:47 PM   #22
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Has The DarkWraith seen this thread? He may have some suggestions.
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Old 07-12-10, 07:04 PM   #23
THE_MASK
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Optimisation of the game in exterior views to get better fps (i believe the game was optimised inside the sub) .
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Old 07-12-10, 07:19 PM   #24
Madox58
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Quote:
Originally Posted by sober View Post
Optimisation of the game in exterior views to get better fps (i believe the game was optimised inside the sub) .

I'd tend to believe that's because of the way the 3D models are built.
The Hulls and Turms have interior rooms modeled.
Being inside the Sub renders the outside world NULL.
Being outside?
The whole Sub model is rendered (Including the inside rooms and such)
along with the outside world.

Re-write of Base code and 3D models is needed to correct this.
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Old 07-12-10, 07:28 PM   #25
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Quote:
Originally Posted by privateer View Post
I'd tend to believe that's because of the way the 3D models are built.
The Hulls and Turms have interior rooms modeled.
Being inside the Sub renders the outside world NULL.
Being outside?
The whole Sub model is rendered (Including the inside rooms and such)
along with the outside world.

Re-write of Base code and 3D models is needed to correct this.
Well, I know that from the exterior camera, you can still see the conning tower room fully rendered.
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Old 07-12-10, 07:33 PM   #26
Madox58
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Correct.
I don't need to run the Game to know this is the wrong way approach!

Step 1:
Load Gun.
Step 2:
Shoot self in foot!
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Old 07-12-10, 08:11 PM   #27
SteelViking
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Quote:
Originally Posted by privateer View Post
Correct.
I don't need to run the Game to know this is the wrong way approach!

Step 1:
Load Gun.
Step 2:
Shoot self in foot!
Are you sure, because that sounds right to me Ok, we should probably get back on topic.....
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Old 07-12-10, 08:23 PM   #28
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Quote:
Originally Posted by SteelViking View Post

Well, I know that from the exterior camera, you can still see the conning tower room fully rendered.
Yes is still possible to see the light inside the conning tower room

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Old 07-12-10, 08:33 PM   #29
Madox58
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Remove the zon file and see if you can fly inside.
(You may also need to remove the sim file)
Then tell us what you see.
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Old 07-13-10, 01:48 AM   #30
TarJak
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Remove the internet tether and allow single player games to be played without being connected to the internet permanently.

This will encourage more sales and remove the main obstacle for many potential customers.
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