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Old 07-12-10, 09:59 PM   #1
Reece
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Yes it would be a good mod, the problem with the Scufundare vapor.wav sound is that is often starts before the ship has sunk if it is going down slowly, I placed a long silent break at the beginning, this helps a lot but not really very good, I agree with Privateer on this though finding a trigger will be the problem!
Can anyone point me to some good "collapsing bulkheads" sounds?
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Old 07-12-10, 10:20 PM   #2
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I've got one I really like, and it's in DBSM. Two problems though:

1) As was said, the sound starts as soon as the ship is officially sinking, and if the ship takes an hour to sink, the sounds keep going for all that time. And of course the bulkheads don't really collapse until the ship is deep enough for the pressure to crush the rooms that are still filled with air.

2) The sound is indeed there, and can be heard if you are close to the ship - like 300 meters close. Any further than that, and no sound.
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Old 07-12-10, 10:23 PM   #3
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Take the sound from video.......

Quote:
Originally Posted by Reece View Post
Yes it would be a good mod, the problem with the Scufundare vapor.wav sound is that is often starts before the ship has sunk if it is going down slowly, I placed a long silent break at the beginning, this helps a lot but not really very good, I agree with Privateer on this though finding a trigger will be the problem!
Can anyone point me to some good "collapsing bulkheads" sounds?
http://abclocal.go.com/wpvi/story?se...cal&id=6598994

and sample,
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Old 07-12-10, 11:37 PM   #4
Reece
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Quote:
Originally Posted by Vendor View Post
Collapsing homes!
@ Steve, yes the sound that I am using is from Das Boot, so probably the same, I just edited it to give more oomph without clipping so will have to see, have also edited the sdl file, there is a setting for time delay so I set that to 30 seconds and widened the sound range, will do some tests!
Edit: Tested it and really makes stuff all difference!
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Last edited by Reece; 07-13-10 at 12:01 AM.
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Old 07-13-10, 03:08 AM   #5
Reece
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Try this out!

Success! Not 100% but certainly a lot better than what it was, I have done a version for GWX3:
http://www.filefront.com/17050355/GW...lapse_SFX.rar/
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Old 07-13-10, 04:03 AM   #6
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Reece

Just DL' ed, great little mod, very immersive, great addition to my game.
Works like a charm.
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Fido U-52
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Old 07-13-10, 10:34 AM   #7
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I just gave it a listen, and I have two questions.

1) I see that the long gap is after the sound. How exactly does that affect the way it sounds in-game. Naturally I would expect the silence to be before the sound. Obviously I'm wrong about that, but I was curious as to why.

2) What exactly did you change in the Sdl? I ask because I'm using several other mods that change the Sdl, and I wanted to use S3D to make the change to the one I'm already using, if that is possible.
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Old 07-13-10, 04:56 PM   #8
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All I can say is WOW!. The collapsing sound kicks in soon after the ship is declared Going Down.


Sometimes the ship has not sunk fully but that is of little import ,at least to me...'cause I'm usually headed deeper anyway and don't see that aspect very often. Anyway I assume fire and the destruction is enough to cause bulkheads to collapse too...

Thanks Reece for the fast action and this addition.
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