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Old 07-12-10, 01:37 PM   #1
Armistead
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Not that it's a big deal, but often their ability doesn't work in their working compartment. For instance my torp officer may get a skill that requires him to be placed in the con tower, ect. Happens to many of them. No big deal, but would be nice to leave them where they work.

I miss a few of them that no longer show up in TMO 1.9, hope they show back up in 2.0. Last night I had 5 med skills, get so many of the same type. Several I toss, just uber skills but a few I like.
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Old 07-12-10, 09:29 PM   #2
green_abobo
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my personal fav were the "speed dive" and "intercept boost" abilities
or whatever they were officially called. uboats.
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Old 07-12-10, 10:01 PM   #3
Admiral8Q
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My personal favs are the "speed boost" and "extended battery" ones
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Old 07-13-10, 03:05 AM   #4
Raven79
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Stings a bit to ask this, but so far all I have seen is some high ranking officer in the harbor costing way too much renown to get him, having a special ability. When do they usually develop on a fleet boat?
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Old 07-13-10, 11:54 AM   #5
SgtPotato
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You don't have to buy the crew member with the special ability with reowns. Just do some patrols, sink some ships, and your crews will gain new abilities.
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Old 07-13-10, 02:10 PM   #6
Raven79
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Sounds pretty quick.. will try that.
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