SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 07-12-10, 09:15 AM   #1
wolfpack_jim
Watch
 
Join Date: Nov 2008
Posts: 26
Downloads: 67
Uploads: 0
Default

Makman hi again

I would like to ask something about the shipchart. I see the drawings and colours but i don't know what it's colour means. If you have any idea you it's welcome. Ah and another think. Doing a reacearch in the net i find in wikipedia that liberty ship displasment is about 14000 tons but in the tmt2 it's appears some 7000 tons. What is going on?

thank in advance for your imply
wolfpack_jim is offline  
Old 07-13-10, 09:53 AM   #2
wolfpack_jim
Watch
 
Join Date: Nov 2008
Posts: 26
Downloads: 67
Uploads: 0
Default

This morning i did my third patrol with my UIIA and i engaged a medium cargo at 5500 meters. The aob was few degrees less than 90 but to your mod i red few degrees plus. Is it reliable at these distances or i am loosing something here.
thx mate
wolfpack_jim is offline  
Old 07-15-10, 01:29 AM   #3
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by wolfpack_jim View Post
Makman hi again

I would like to ask something about the shipchart. I see the drawings and colours but i don't know what it's colour means. If you have any idea you it's welcome. Ah and another think. Doing a reacearch in the net i find in wikipedia that liberty ship displasment is about 14000 tons but in the tmt2 it's appears some 7000 tons. What is going on?

thank in advance for your imply
hi Wolfpack_jim,
what do you mean shipchart ? the freighter's panel at obs scope ?
about your second question , at TMT v2 ,the values for displacements are not edited . the 7170 tons that you see at recmanual is the displacement value that ship is using at its .sim file . this value is the unique value from gwx or from devs (if we assume that gwx hasn't edit it also)

Quote:
Originally Posted by wolfpack_jim View Post
This morning i did my third patrol with my UIIA and i engaged a medium cargo at 5500 meters. The aob was few degrees less than 90 but to your mod i red few degrees plus. Is it reliable at these distances or i am loosing something here.
thx mate
i think that you are trying to get aob from the wheels , right ? if yes, then have in mind that the wheel's method for attacking is only when you want a fast solution for the target (basically when you are in pressure).so, yes your target is very very far (at 5,5 km) for getting an very accurate aob . distance is the 'problem' here .
also, never 'stick' to a solution by one measurment ,always you must 'fining' your solution and this needs time and patience (but if you are in a hurry then you can use the wheels for attacking but your target will be close enough so your solution data will be pretty good then)

bye
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 07-15-10, 06:30 AM   #4
wolfpack_jim
Watch
 
Join Date: Nov 2008
Posts: 26
Downloads: 67
Uploads: 0
Default

i meant jibuna's shipchart.pdf (http://www.filefront.com/13792872/shipchart.pdf). i can't find any information about the colours of "sweet spots"

Yes i was meaning finding the aob from the wheels...

thnx
wolfpack_jim is offline  
Old 07-18-10, 07:18 PM   #5
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

I've just realized that I forgot to express my admiration for this mod. It's amazing how many tools you've managed to integrate and simply how awesome it looks.
karamazovnew is offline  
Old 07-19-10, 06:51 PM   #6
Henri II
Sparky
 
Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
Default Some questions

Hi,

after a long time with GWX and OLC GUI I decided to switch to LSH3 and to try this new (to me) GUI. I love it, especially the combination of all the wheel gizmos with the little notepad. I have just two questions:

1. How do I switch bewtween the different controll dials? I mean compass/rudder, telegraph/knots? I can't seem to find any button or switch for that.

2. Rangefinding with the notepad works great, but it seems to be impossible to send the range to the TDC, the way it used to be in the vanila game. Unless I misremember that. Is it supposed to be impossible or am I doing something wrong?
Henri II is offline  
Old 07-20-10, 12:17 AM   #7
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by karamazovnew View Post
I've just realized that I forgot to express my admiration for this mod. It's amazing how many tools you've managed to integrate and simply how awesome it looks.
thank you Kara , i know that ....you know that is more difficult than playing chess with pc at hard level !

Quote:
Originally Posted by Henri II View Post
Hi,

after a long time with GWX and OLC GUI I decided to switch to LSH3 and to try this new (to me) GUI. I love it, especially the combination of all the wheel gizmos with the little notepad. I have just two questions:

1. How do I switch bewtween the different controll dials? I mean compass/rudder, telegraph/knots? I can't seem to find any button or switch for that.

2. Rangefinding with the notepad works great, but it seems to be impossible to send the range to the TDC, the way it used to be in the vanila game. Unless I misremember that. Is it supposed to be impossible or am I doing something wrong?
hello Henri II,

for ...
1. place your cursor at the left of each dial and the secondary dial will pop up automatically

2.
sending range to tdc is very easy to be done . (so easy that can be done by changing one id....or two ,can't remember right now)

I ,also, will like it more to be done so BUT there is a problem here! (big problem)
if i make it to send range to tdc,then the problem is that is sending all data (aob-speed) to tdc . this is hardcoded (afaik) and i don't know a way to overpass this.

maybe you think that there is no notepad at the gui BUT the notepad is hardcoded . this means that there is at every gui but to some of them is OFF view of player .the attack scope page of magui is using also one more element from notepad(exept the range element)...the aob in order to show the aob wheels. this means that if the player have used the aob wheels and after that the stadimeter then...when you press the button to send range to tdc it will send also the aob (becuase aob wheels is a 'covered' aob dial) and will mess the solution . thats why this fuction (sending range to tdc) is disabled.
you have to manualy set the range to tdc.

as i said , i also would like it to be the other way but i can't find a way to make it so...

bye

EDIT : WAIT A MINUTE ! i think i have an idea that might work ! will let you know !

edit 2 : no ! i changed also the altering at dials.cfg but this also didn't work totally correct .(it did the trick but other problems are appearing...).difficult to explain...but i am afraid that range will stay as it is (manually input).
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods

Last edited by makman94; 07-20-10 at 01:33 AM.
makman94 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.