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Old 07-09-10, 04:34 PM   #61
Pisces
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True, but he mentioned he is still in the August/September 1939 period.
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Old 07-11-10, 09:55 PM   #62
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Thanks for all your advice- very useful. Actually I got as far as the cornish coast, spotted a lone merchant ship, nice clear weather- thought I'd have a go at the deck gun (I'm using manual tdc with map contacts on though still a little rusty with this and figured the deck gun was a surer bet) . Eventually blew him in half and then made the mistake of sitting around waiting for him to sink (I knew it was a mistake but couldn't help myself!). Anyway, whilst waiting for him to go down, another merchant turns up- thought my luck was in, only I had failed to notice a destroyer closing in fast from the opposite direction. Took avoiding action, crash dived to 130m or so and tried to sneak away. To no avail- the destroyer dropped depth charges on me, destroyed the engines, flooded the engine room and the whole thing was over in less than a minute!
Have now started another campaign, Mar 1941. This time I did go around well to the north or lerwick (in dreadful weather fortunately) and headed south in the deep water west of ireland. Made it to my patrol area and am now back in the hunt! I can see already how addictive this game can be- "just another 30 mins- maybe I'll spot something!"- It reminds me of fishing!
By the way, I have a few questions re the manual targeting, shall I ask them in this thread or should I start a new thread for that?
Thanks again for all your interest & help- best game forum I've ever been on, by a long shot.
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Old 07-12-10, 03:00 AM   #63
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Well, it's always better not to hang around if you can help it, as the ship has the possibiliity to send a distress signal during or after the attack (imagine that a very dedicated radioman on board remained in his position at the radio and continued to send Mayday while his ship was sinking, as I think it could and would happen from time to time).

I committed the error of attacking a french Armed Trawler with a torpedo (it was quite tempting, and besides it's always a nice viwe to see those tiny things jump out of the water). Unfortunately it was not alone as there was a colleague in patrol with it, and said colleague started to search for me with lights and moreover called a Bourrasque class, or another armed trawler can't remember, from Calais to join the party.
I was luckier than you as I could slip away unnoticed, after trying to torpedo the other Armed Trawler for good measure.

Also I take occasion to warn you and others that might be interested that it's a very bad idea to use the cannon to sink a ship that is in a neutral port. I did just that in regard to a French Merchant that was in Den Helder port, Holland. All went well until my deck gun crew missed the ship and hit some building in the port itself. the Royal Dutch Navy jumped on me at once, and giving me something to ponder on (specifically, that they CAN hurt pretty badly someone if they want), sent me and my crew to shake hands with St. Peter.
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Old 07-12-10, 09:24 AM   #64
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Took avoiding action, crash dived to 130m or so and tried to sneak away. To no avail- the destroyer dropped depth charges on me, destroyed the engines, flooded the engine room and the whole thing was over in less than a minute!
I looked but couldn't find it - are you playing the stock game? Depth charges are laser-guided. GWX and the other supermods use three upgrades that change everything.

1. AI is much more realistic. Early in the war they are not as smart as they get later on.

2. Sonar, both active and passive, are limited in downward angle. They lose you at the last moment, so effectively they are dropping blind. If you are using a supermod go to flank speed and change both depth and course when you hear their engines accelerate.

3. Depth charges in the stock game are far too powerful. In the stock game they have a kill radius of 25 meters and a damage radius of 75 meters. Those are the correct numbers, but in feet! An early mod changed the kill radius to 8 meters and the damage radius to 25 meters, and all the supermods have done the same.

All the above combine to make a realistic experience in which you can be depth-charged for hours and still survive, or one lucky one can do you in.

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By the way, I have a few questions re the manual targeting, shall I ask them in this thread or should I start a new thread for that?
Thanks again for all your interest & help- best game forum I've ever been on, by a long shot.
Here should be fine. Most of us see a new post on any thread and just have to check it out. It's as much an addiction as the game itself.
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Old 07-13-10, 12:09 AM   #65
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Yes, I'm definately running GWX. I think the reason I was destroyed so quickly was that by the time I realised it, the destroyer was almost right on top of me, literally- I think they saw the learner plates on the back of my conning tower. There were about 3 or 4 charges went off, and I think by the time the third hit, my hull was breached pretty badly. Must of been close too as it was extremely loud and the boat tipped over probably 75 degrees. Spilled my coffee n'all.....

With regards my question about the tdc, I think I've worked it out now. I've watched just about every youtube clip I can find and read most of the guides on the subject. My query was basically about the procedures for inputing target data using a combination of both the notepad and manual entry into the tdc. It seems everyone has their own methods they like to use to find and input target data, and it seems to me that you can simply swith between notepad data entry and tdc manual entry at will, back & forth to your hearts desire. I just wanted to confirm that was the case, but have done a bit of testing and it seems as though it is. Let me know if I'm wrong. One thing is for sure- in bad weather it is really difficult to get accurate data using the notepad method of calculating, especially range. I couldn't hit the broadside of a barn in bad weather currently...
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Old 07-13-10, 09:13 AM   #66
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learner plates
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Old 07-13-10, 10:47 PM   #67
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Lol, that's about right! Nice pic!
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Old 07-13-10, 11:25 PM   #68
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...Must of been close too as it was extremely loud and the boat tipped over probably 75 degrees. Spilled my coffee n'all.....
THAT is the real shame! THAT'S COFFEE ABUSE!!! UNDER NO CIRCUMSTANCE should coffee spillage occur!
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Old 07-14-10, 12:28 AM   #69
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Yes, I thought it was a little rude myself. By all means depth charge me, but show a little respect when I'm having my morning beverage. Jeez, some people...
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Old 07-14-10, 02:25 AM   #70
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Yes, I thought it was a little rude myself. By all means depth charge me, but show a little respect when I'm having my morning beverage. Jeez, some people...
..
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Old 07-18-10, 10:39 PM   #71
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Default After my first patrol- some observations

Hi all, just thought I'd give you an update on how the game is going for me after my first (complete) patrol. After 4 weeks at sea I finally managed to return home and dock at Kiel, still alive as well!- bonus- I'm getting the hang of it! I managed to rack up a whopping 0.0 tons of sunken shipping during my month away. To be honest I was a little wary of visiting the nightclub afterwards presuming they'd all be taking the p**s, but no, they were very polite!
One of the things that struck me most about this game is that it is mightily addictive- I just can't put it down, and even when I have put it down I still have a head full of pipes and gauges and bubbling noises (well, that bit's not too much different from the norm..). The fact I haven't sunk anything yet only adds to this feeling, once I've broken my duck (as opposed to my pressure hull), I can relax a bit, but right now I just want to go, go and go some more.
It's every bit as exciting as you all said, and hey, I owe you all some thanks for getting me into this, it's EPIC.
So my patrol wasn't completey fruitless, whenever I spotted a ship (even a friendly) I would calculate firing solutions, just for practice, so I feel I have a much better grip on that now- I have also learned to use the Hydrophone much more effectively. Looking back, I was a little too cautious, not attaking when I had the chance due to some unfavourable factor (weather, destroyer escort etc..) as I was holding out for an easier first kill. Of course that never materialised, next time things will be different, Muhahahah. I did actually have a go at trying to hit one ship, well, not so much a ship, more of a small trawler, (barely more than a kayak) not really very gentlemanly of me I know, but I figured it was a safe bet for some target practice. Anyway, my firing solution was spot on, the problem was the swell- just at the point my torpedo reached the boat, a huge wave came and lifted the boat clean out of the water, like the hand of God (that'll teach me to mess with fishermen), with my torp going clean underneath, I probably had the depth setting a little too deep anyway. Still, again, I learnt something to take with me on my next patrol.
To sum up SH3/GWX/Commander- Epic, Addictive, Immersive, and all the other good things!
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Old 07-19-10, 02:38 PM   #72
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BE MORE AGGRESSIVE!!
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Old 07-19-10, 09:58 PM   #73
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BE MORE AGGRESSIVE!!
I was expecting this very message from you this morning Jim, lol!
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Old 07-20-10, 07:10 AM   #74
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I was expecting this very message from you this morning Jim, lol!
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Old 07-20-10, 07:26 AM   #75
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I managed to rack up a whopping 0.0 tons of sunken shipping during my month away.
Been there, done that. One of my funniest moments (for me at least) came way back when I started my own thread just for my patrol logs. I tried to write them as realistically as I could, but I couldn't help interjecting just a little bit of personal point of view. So after an empty patrol I privately complained in my 'diary'. There were immediate replies telling me where to go in the game for the maximum tonnage.

I had a hard time convincing people that I wasn't interested, and that's not why I play the game.
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