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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#272 |
Watch
![]() Join Date: Dec 2009
Location: Constantza / Romania
Posts: 23
Downloads: 51
Uploads: 0
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Heya mates,
I'm currently running SH3 GWX with MFM Light, due to some comflicts with other mods. Everything runs fine, there are some issues, but nothing important - missing ship shape tga, things like that, easy to fix on place. I just have two issues I'm not sure about:
Thank you. |
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#273 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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QUOTE:
This mod requires you as commander to decide if a neutral is a legitimate target. That was my point...the truth is, the mod doesn't really require you to decide anything. The mod provides neutrals marked by the game engine as enemy vessels.Sink em and you get added renown...don't sink 'em...no problem with BDU... But like I said ....don't bother me none.....I'm having fun with this mod and consider it one of theall time great SHIII additions.
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#274 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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As far as I know...for the skins packs...apply them with JSGME and they are automatically updated as the game progresses. That is my understanding at least and also the way things seem to be shaping up in my current career. BUT I have not -played past early 1940 yet so I can't say for certain. A definitive answer would be nice. ![]()
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#275 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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One thing about these new ships is that some of them are mighty tough critters.
Last two patrols It took 4 torpedos to sink them and they still took hours to go down. It is a bit unnerving to have to hang around after an attack waiting for the Royal Navy to show up while you sweat it out . Now where did I put that torpedos destruction X2 mod? ![]() Take a gander at the massive destruction on this one from today's patrol. 4 hits, any of which ought to have been fatal...still...2 hours to see her head for Davy Jone's Locker. (it is ok though... more uncertainity adds a bit of spice) ![]() ![]()
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#276 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,867
Downloads: 171
Uploads: 0
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Yes I have found the same thing, I changed the torpedo zon file so it took only 2 but then I hit a tramp steamer and it basically disintegrated!
![]() So I had to revert back! would be good to know where to edit this, probable in the ship zon files but where! ![]()
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Sub captains go down with their ship! |
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#277 |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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Hey MAN!!! I have to admit that this is such a GREAT EXCELLENT AMAZING F**KING NICE mod!!!!!
but excuse me please ,after I load this mod with JSGME, the game crashed once I enter the museum (I want to have a summary of all these great mod ships!). My version is 1.4, How can I enter into the museum without gamecrash?? My other mods are SH5 water effects and RBS SH4 new effects(smoke and explosion and fire). Any one can help me with the problem please?? Or can I replace original ships with this mod directly? |
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#278 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,867
Downloads: 171
Uploads: 0
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![]() What operating system are you running? ![]() ![]()
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Sub captains go down with their ship! |
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#279 | |
Silent Hunter
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#280 | |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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When i manage to enter museum, game crashes while the loading status leave ( ), about 1.5cm rest.... What a pity if I can not enjoy such a great mod!! |
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#281 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Visual damage ?
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#282 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Can someone please confirm the two filefront links on page 1 for the skins are working please.
i have managed to download MFM_v3_Skin_Packs-1.7z, but cannot download http://www.filefront.com/16699881/MF...in-Packs-2.7z/ cheers slipper ![]() |
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#283 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#284 |
Helmsman
![]() Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
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On the pics ,I think, is Damage Texture Mod from Vikinger.
You can find it here :http://www.filefront.com/user/hennings |
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#285 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Thanks guys. Then it might be also work for the OMEGU-ships in SH4....hm...
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