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Old 07-08-10, 09:58 PM   #121
Reece
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Originally Posted by elanaiba View Post
My primary reason for being here is to help where I can.
Hi Dan, I don't have the game due to the fact that I live in the country Australia where basically a connection to the internet is via 56k modem so a permanent online connection is out of the question, but for those who have the game Privateer pointed out that there are some tools supplied with the game that could well help fix a lot of problems but the lack of documentation restricts the full potential of these tools, is there a chance of getting some better documentation?
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Old 07-08-10, 09:59 PM   #122
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Originally Posted by jdkbph View Post
I have to agree. The fact that the team is off working on other stuff obviously means they're not working on another SH5 patch. The implications of that are equally obvious.

Striking while the iron is hot (ie, investing in a product only when there is a reasonable chance of a return on investment) is a pretty straight forward business concept. Unfortunately, this iron has gone stone cold.

It seems SH5 is finished as far as UBI is concerned.

IMO, the thing to do then would be to just forget about getting any more help from UBI and either move on (or back) to other games... or jump into the mod action. The question I have is, can all that's seriously wrong with this game be fixed with mods? If too many (and one may be too many) of the really significant short comings are not accessible to modders, then it may not be worth the effort.

I'd really like to know the answer to that one.

JD
Silent Hunter is dead?! Of course it's dead. Nothing but smoke and mirrors runaround by Ubisoft. A great way to treat paying customers.

And how anyone here could defend Ubisoft and their horrible business practices is beyond me. There will not be another SH5 patch. It's over. Finished. I will go even one further. Ubisoft as a company nearing it's demise. As of now, they are fighting for their very survival. Their stock values have lost over 90% in the last couple of years. I predict that they won't exist as a company within 1-2 years.
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Old 07-08-10, 10:18 PM   #123
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Originally Posted by scratch81 View Post
I've noticed over the years lurking here, that sailor steve is more smarterer than he really lets on... most of the time.
Or, as I like to say, I'm a real with...half the time.
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Old 07-08-10, 10:40 PM   #124
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BP should hire Steve to be their spokesperson

Someone has said that having the dev team working on another project is proof that SH is dead. That's nonsense. It's like saying that The Elder Scrolls franchise is dead because nobody's working on a new title. Poor sales and bad quality could be the nail in coffin for SH, yes, as is Ubisoft's move to more well established titles and it's migration to consoles (Wii in particular). However I think that SH5 has showed promise, either from total newcomers enticed by the superb graphics and the lure of the sea, and a huge negative backlash from hardcore simmers (which shows there is an interest for that too) and will show a comeback as people forget about DRM and mods pick up the pace. One more comprehensive patch wouldn't hurt either.

As far as bugs are concerned, you have to remember that a game tester only cares about this much about the game he's been assigned to. And giving a niche sim to a tester must sound like making him catch roaches with his tongue. Yes, he'll spot SOME bugs, but flaws in the proper workflow will slip by. Thus, I believe that when reporting a bug, we shouldn't simply say "the AI sucks", "the stadimeter is bugged!!!! fix it!!!", but give a better explanation. That's exactly why I'm counting on the main modders to report major issues, because they've seen the bugs and the major road blocks (room for improvement, of which I've already talked about in previous posts).

As far as piracy and dll modification is concerned... Shouldn't DRM already protect the game enough? Yes, that was a sad joke, considering that pirated versions appeared almost from day one. But what I mean... shouldn't this DRM actually give us more freedom to change stuff outside the data folder? As long as we don't accidentally break the DRM of course
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Old 07-09-10, 07:52 AM   #125
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The discussion of whether SH franchise dies or not is as usual pretty useless and purely speculative. Again, even if it does, then this could be the opportunity for a new submarine sim to rise from the ashes. A new start occasionally is very desirable.

Anyway, if it "dies", then there is only one possible cause that would have led to that decision: economic reasons. Simply that Ubi would decide they loose out with another SH title, or they simple can earn more with a different program. And if SH sales are low now, and they loose out, well, then they probably would quickly know why if they read the posts of the past 3 month on this forum. I think most other (potential) customers will agree with one or the other post here, and the acceptance in PC magazines, online or printed, pretty much reflects this as well. And probably the sticker "permanent online connection required" acts also like a big red stop sign.

Why are we then searching for fault in this forum, with any people??? If SH dies, the fault clearly rests with another group of people -- all on the pay list of Ubisoft corporation. And whether some people learned from the Ubi's history with SHIV, and now say "I told you so", shouldn't matter either. I'd say, unfortunately, judging from the general reception and opinions on what SHV represents now, they were simply right to be cautious. If somebody thinks different about the game and enjoys it, then he shouldn't be bothered by those people either -- for him or her, they obviously were wrong with their predictions. I think everyone can be very relaxed about it.

More interesting should be what Dan and coworkers will finally do about SHV in terms of futures patches or addons now that are listening again.
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Old 07-09-10, 08:20 AM   #126
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Originally Posted by scratch81 View Post
I've noticed over the years lurking here, that sailor steve is more smarterer than he really lets on... most of the time.

Are you sure about that?

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Old 07-09-10, 08:48 AM   #127
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What we could still do is spread some words in the media about Ubisoft's indecision 'cause however you take it indecision looks bad. The question is who will care about such news, what game magazine will publish something? Nobody cares so much about it anyway if it's not a FPS. Except us.
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Old 07-09-10, 08:59 AM   #128
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Quote:
Originally Posted by privateer View Post
Then you should love the further posts.
==============================
Him:
"A decision has not been made until now IF a patch will be release OR IF no future patch will come."

Me:
Now that's pretty clear to me.
The 'until now' says it all!
The decision was just made to make no decision!
Duhhh!

Him:
Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened.
The "until now" part means a clear decision should come.

Me:
So what your saying is:

No decision has been made yet on a decision weather a decision to make a decision
about decideing to, or decideing not to patch again is decided.

Now my head hurts.
========================
ROFL.... Its like a Monty Python skit.

"This parrot is dead, deceased, No MORE, He is an EX-Parrot!"



Back On topic.....

The one MAJOR area that breaks the game for me (realism wise, not functionally breaking) is the absolutely STUPID, ASSININE, UNREALISTIC mission requirements. While I agree we should be assigned a patrol grid and objective, these should NEVER be tied to a certain tonnage requirement (which as it stands now is stupid high... very few Uboat aces achieved 100,000 tons sunk) or specific ship type. And NEVER should orders be given to SINK only Warships (very few excpetions here, like when all Uboats in the area of the Bismark were ordered to help) as to engage Warships was suicide.

Oh and BTW... I DO OWN AND HAVE OWNED THE GAME SINCE RELEASE DAY. For those that want to say you cannot comment if you dont own it.

Without Mods this game is still a joke of a half finished game (4 types of ships???? WTF?). And I will stay by my point IF A GAME COMPANY RELEASES A GAME THAT IS DEPENDANT ON MODS TO MAKE IT PLAYABLE THEN THAT COMPANY FAILED. I mean come on...a "tester" as someone put it, wouldnt notice that every friendly ship in port was trying to ram his boat, other boats, docks, people, shorelines..... give me a break.

The patches released so far have helped quite a bit....but there is more to go. I dont think its fair for something to NOT be patched (like a USABLE UI) just because a MOD exsists for it...what about those customers that DONT know about this forum, or MODS???

Last edited by Faamecanic; 07-09-10 at 09:11 AM.
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Old 07-09-10, 09:17 AM   #129
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Quote:
Originally Posted by Faamecanic View Post
ROFL.... Its like a Monty Python skit.

"This parrot is dead, deceased, No MORE, He is an EX-Parrot!"


If only it was as funny !



Back On topic.....

The one MAJOR area that breaks the game for me (realism wise, not functionally breaking) is the absolutely STUPID, ASSININE, UNREALISTIC mission requirements. While I agree we should be assigned a patrol grid and objective, these should NEVER be tied to a certain tonnage requirement (which as it stands now is stupid high... very few Uboat aces achieved 100,000 tons sunk) or specific ship type. And NEVER should orders be given to SINK only Warships (very few excpetions here, like when all Uboats in the area of the Bismark were ordered to help) as to engage Warships was suicide.

Oh and BTW... I DO OWN AND HAVE OWNED THE GAME SINCE RELEASE DAY. For those that want to say you cannot comment if you dont own it.

Without Mods this game is still a joke of a half finished game (4 types of ships???? WTF?). And I will stay by my point IF A GAME COMPANY RELEASES A GAME THAT IS DEPENDANT ON MODS TO MAKE IT PLAYABLE THEN THAT COMPANY FAILED. I mean come on...a "tester" as someone put it, wouldnt notice that every friendly ship in port was trying to ram his boat, other boats, docks, people, shorelines..... give me a break.

The patches released so far have helped quite a bit....but there is more to go. I dont think its fair for something to NOT be patched (like a USABLE UI) just because a MOD exsists for it...what about those customers that DONT know about this forum, or MODS???
+ 10

Mods should be a way of enhancing a game - say take an arcade and turn it into a sim , much as has happened to SH3 (and 4 probably - not played it, don't know)

When a game needs mods because there are bugs that the company hasn't fixed (for whatever reason) well, then game has failed in my opinion.

I'm aware of a few modders who have refused to work on SH5 for exactly that reason.
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Old 07-09-10, 09:50 AM   #130
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Default Ahoy!

I salute you!

As I have posted on the official forum, I need your help. I have read a lot of posts here but it would be impossible for me to catch up on years of content.

That's why I hope to get some support from the experienced members here.

My sole objective is to make Silent Hunter 5 a better game and I can't do it alone.

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Old 07-09-10, 10:06 AM   #131
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Originally Posted by sorlim View Post
I salute you!

As I have posted on the official forum, I need your help. I have read a lot of posts here but it would be impossible for me to catch up on years of content.

That's why I hope to get some support from the experienced members here.

My sole objective is to make Silent Hunter 5 a better game and I can't do it alone.

WOW, is this for real, or is someone playing a joke? If you are genuine, my hat is off to you my friend.

To everyone, give this guy a fair chance, he did not have to post here(he did not even have to look here) but he did, so we have to give him credit for that.
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Old 07-09-10, 10:20 AM   #132
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Originally Posted by SteelViking View Post
WOW, is this for real, or is someone playing a joke? If you are genuine, my hat is off to you my friend.

To everyone, give this guy a fair chance, he did not have to post here(he did not even have to look here) but he did, so we have to give him credit for that.
I agree. He was in no way obligated to go as far as to create an account here and post. I should hope that the membership will keep that in mind when addressing him. Personal attacks will not be tolerated.

The Management

EDIT: Oh, and welcome, sorlim.
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Old 07-09-10, 10:56 AM   #133
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Originally Posted by janh View Post
I think most other (potential) customers will agree with one or the other post here, and the acceptance in PC magazines, online or printed, pretty much reflects this as well. And probably the sticker "permanent online connection required" acts also like a big red stop sign.
Of those who voted in the recent poll, 70% said they would buy it if the DRM were removed, so the DRM is the biggest turn off at the moment.

Quote:
Originally Posted by sorlim View Post
My sole objective is to make Silent Hunter 5 a better game and I can't do it alone.
Welcome aboard and good luck!
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Old 07-09-10, 11:07 AM   #134
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Welcome, sorlim. Thank you for making the effort of trying to improve the game.
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Old 07-09-10, 11:16 AM   #135
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I went to n4g.com and found the following:

Silent Hunter 5, no drydock in sight

For the time being the fate of the submarine simulation game is in modders hands, according to Ubisoft's Community Developer.

Packed with a controversial DRM scheme that requires permanent Internet connectivity to play even in singleplayer and receiving mediocre review scores compared to the previous games in the series, Silent Hunter 5 is still in need of a few fixes even after the release of the 1.2 patch. Although the game has not been abandoned, there is no known time frame for a new patch or even the certitude that a new patch will be released:

"Right now, Silent Hunter 5 does not have and cannot get a development team. The people that have worked on the game have been assigned to different other projects for the time being"


If there's any other n4g contributors in here you may want to help this make the frontpage
http://n4g.com/news/pen/561003

It has currently 1/10 community approvals.
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