SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-08-10, 05:28 PM   #1
Sudo
Helmsman
 
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
Default

Sorry BigRed. I had one of those DUI's too, they suck. Still need to go get my license back.
Sudo is offline   Reply With Quote
Old 07-09-10, 12:19 AM   #2
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Holy Crap! I just figured out and solved a problem that has been bugging me since day one. And, it was so simple, I don't know why I or anyone else has not fixed this until now.

If you look at most of the "step ups" at the hatches, or at the table with the nav map, or at some of the machines sitting around the sub, you will see that the color matches the floor, or the walls which is fine. But, you will also see that the actual surface texture is made up of patches of wood grain and a more metallic surface, and between those patches are easily visible lines. It was simply a misused normal(bump map). I redid the normal and viola all that stuff looks realistic now.

It is just one of many things that will be in v1.1 but I got so excited about this one that I had to say something about it.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-09-10, 08:16 AM   #3
Sudo
Helmsman
 
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
Default

Hehe, SteelViking, you the man! I hated those lines.
Sudo is offline   Reply With Quote
Old 07-09-10, 09:18 AM   #4
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

GJ STeel Its always the obvious that escapes us when we are trying to hard to dig into the details. Hard to bring ourselves back up to the macro level when delving into the Micro level.
Faamecanic is offline   Reply With Quote
Old 07-09-10, 11:19 AM   #5
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Ok everybody, I have packaged up the the sounds from Capthelm's audio mod that I fixed up. Just some minor improvements: I touched up the boat's creaking sounds to get rid of some strange clicking, gave them smoother fade outs, tweaked the pitch and loudness of them to sound more real/natural. I also lengthened the sound for the periscope raising/lowering as it often would end and then restart(that was annoying me big time). These are all still Capthelm's original sounds however, so total credit is due to him for them, I am just trying to help everyone enjoy them more. The link to them is on the first post of this thread, I will not be including them in my actual interior mod because I would rather have people choose the sounds they prefer.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-09-10, 12:11 PM   #6
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by SteelViking View Post
Ok everybody, I have packaged up the the sounds from Capthelm's audio mod that I fixed up. Just some minor improvements: I touched up the boat's creaking sounds to get rid of some strange clicking, gave them smoother fade outs, tweaked the pitch and loudness of them to sound more real/natural. I also lengthened the sound for the periscope raising/lowering as it often would end and then restart(that was annoying me big time). These are all still Capthelm's original sounds however, so total credit is due to him for them, I am just trying to help everyone enjoy them more. The link to them is on the first post of this thread, I will not be including them in my actual interior mod because I would rather have people choose the sounds they prefer.
Did you include the Creaks_Level3.wave that has the clip from Dos Boot where they do the dive test and the skipper looks at the journalist and says "Don't worry,,,, it's only the preasure..."? I always remove Creaks 1 and 2 because they really do not matter but creaks 3 and 4 do matter.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 07-09-10, 12:41 PM   #7
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

@ The Beast,

I included all 4 creak levels, but you can of course remove them. You might want to give my touched up versions a try though. I even stair stepped how loud they are and changed their pitch to sound more like actual metal under strain. IMHO what I did really enhances that feeling of tension when you dive, especially when you go real deep.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-09-10, 01:49 PM   #8
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by SteelViking View Post
I redid the normal and viola all that stuff looks realistic now.
Any chance of the before and after pics?
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-09-10, 10:09 PM   #9
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by Nisgeis View Post
Any chance of the before and after pics?
Sure thing, these are shots with my mod, the only thing different is what I am referring to. Oh, you also might want to check out the floors, and hatchway while you are at it, everyone will be happy that I have brought my mod way closer to realistic. All floors now have scratches, some rust, and the paint is worn off the diamond shapes. The walls get a similar treatment with scratches/rust/pitting. Heck, I even watched some video tours of surviving U-boats where they are still using the original light sources, and I matched the lighting in my mod with that. Ok, before I get everyone too excited, here are the shots.

Before:


After:


This is just one spot that is fixed, there are 4 others that I know of throughout the sub that are also fixed, maybe even some more that I have not realized yet.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-10-10, 01:41 PM   #10
OldFrenchy
Mate
 
Join Date: May 2001
Location: San Diego, CA
Posts: 59
Downloads: 68
Uploads: 0
Default

I'm excited about your mod, SteelViking. When do you expect to release it?
OldFrenchy is offline   Reply With Quote
Old 07-10-10, 02:20 PM   #11
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by OldFrenchy View Post
I'm excited about your mod, SteelViking. When do you expect to release it?
Well, version 1.1 is pretty much ready to go. There are some more things I wish I could pack into it, I put a request thread out for information, but I have gotten no responses. So, the only thing I am waiting for is for BIGREG to finalize the last couple things for his next version of WoGaDi. I know I have been stating this same excuse for about a week now, but BIGREG has been trying to tackle some serious problems and they are slowing him down. One of the things he is working on is getting all the gauge labels assigned better(we can't totally fix them, but he has greatly improved the labeling system around the sub)
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 07-10-10, 02:29 PM   #12
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default



Do not worry I'm working on, but I also work in real life and rest from time to time, too, a little ... otherwise my wife will yell !
BIGREG is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.