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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Silent Hunter
![]() Join Date: Aug 2006
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They aren't asking for bugs or fixes. They've given up. No one is working on fixes, no one will be working on fixes. It's a black hole.
They have officially stated that it's up to modders to improve the game and the only feedback they are looking for now is an up-to-date list of mods to keep the ComDev busy. Silent Hunter is dead. |
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#92 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#93 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#94 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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So to summarize...
The only person that may actually have a clue about what is going on states that the appointment of a new community manager is not a random occurance but rather of some significance, and then proceeds to give people clear direction on how to possibly take advantage of this and the result is a mixture of cynicism, derision and "I already did that... it's too much trouble to do it again... Let someone else do it" ? Some people around here should stop looking down their noses at the Ubisoft forums. From where I sit, right now there ain't a lot of difference. Sadly, that wasn't always the case. JCC |
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#95 |
Lucky Jack
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John,
SH5 does not have and can not have a development team. Noted above... With exception of DRM SH5 is apparently not supported by other entites within the UBI organization. I read nothing more into that thread than modders fix it and there is no team making a patch. Does it really pain UBI to just say a patch is coming? If so why? Because there is no support right now and may never be? That is my guess. Really, just say yes to a patch and keep the release date to whenever ready. Not to difficult.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 07-08-10 at 12:59 PM. |
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#96 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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In the life of a studio it happens many times that a team gets reassigned to help a project in need. There's nothing spectacular about it.
Indeed right now there's no team working on SH5. It doesn't matter, tomorrow it could start again - if the decision makers say so. All we can do is influence the decision makers. Although I must admit I'm no longer the energetic person I was post SH3/4 - had one hell of a last year to be honest - its about the same situation. Don't we all remember how hard it was to get the last patches for the previous games? And guys...Iron Budokan ... I knew much of the bad stuff before it hit the market. But I'm just a voice. I'm not asking you to tell me. The ComDev is there to listen but he is of course new and doesn't know much. Through him, you can have more than one voice around here.
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With strength I burn... |
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#97 | |
Sea Lord
![]() Join Date: Sep 1998
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As far as what is or is not in the thread goes everything stated there (and here) is uninformed speculation... nothing more. The only fact we have is that Ubisoft has seen fit to have a "Community Manager" present in the forums. My point was that the only person who actually knows what he is taking about provided some (I thought) pretty good suggestions and most of the the responses here were, shall we say, less than generous. I actually thought that, for the sake of enlightened self-interest if nothing else, people would have taken advantage of this opportunity. Clearly I was wrong. I get that it is much more fun to bitch and moan and pound out snide remarks, but with the same number of keystrokes, they may have been able to accomplish something positive. Oh well... JCC Last edited by John Channing; 07-08-10 at 01:26 PM. Reason: Too many friggin' "only"s |
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#98 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Your commitment to the Silent Hunter franchise and this Forum is a matter of record. Stay healthy and happy. ![]() |
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#99 |
Captain
![]() Join Date: Mar 2007
Posts: 508
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I have to agree. The fact that the team is off working on other stuff obviously means they're not working on another SH5 patch. The implications of that are equally obvious.
Striking while the iron is hot (ie, investing in a product only when there is a reasonable chance of a return on investment) is a pretty straight forward business concept. Unfortunately, this iron has gone stone cold. It seems SH5 is finished as far as UBI is concerned. IMO, the thing to do then would be to just forget about getting any more help from UBI and either move on (or back) to other games... or jump into the mod action. The question I have is, can all that's seriously wrong with this game be fixed with mods? If too many (and one may be too many) of the really significant short comings are not accessible to modders, then it may not be worth the effort. I'd really like to know the answer to that one. JD |
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#100 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#101 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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Yup, for now its game over - mods or nothing.
Really this offcial answer is like no answer at all, as not a 'yes' or a 'no' but a 'maybe'. So we are not much better off. IMHO The only SH5 patch we will likley see is a no-DRM patch at some point when sales dry up and they wish to re-allocate their server resources to newer products. Probably won't happen this year though. I guess a paid expansion is not an impossibility but that depends on SH5's sales. @ AVG: As to gettting our voices heard, Im not sure there is much point, our voices are really too small for them to really care that much. Were talking about Silent Hunter, not Assasins Creed, Far Cry or A 'Tom Clancy's - insert title'. |
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#102 | |
Lucky Jack
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![]() I really do not understand why the customer must pander to UBI for a fix. Oh, to be sure, the community manager said SH5 can not get a development team. I will let it rest. Such a shame because graphically SH5 is the best I have witnessed in any game. So I play in the unmodded state and enjoy it as best I can.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 07-08-10 at 02:16 PM. |
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#103 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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Sure.
And I don't understand why, when I pull my car over on a totally deserted highway in the middle of the night to get out and take a leek, I am suddenly confronted by hundreds of cars, all with their "brights" on and half of them full of 10 year old girl scouts. I also don't understand why every friggin' time I drop the toast it falls butter side down, AND manages to find the dirtiest part of the floor to land on. Of course the answer is.... cuz that's just the way it is. What separates the men from the boys is how you respond to the situation. JCC |
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#104 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#105 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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Well, if you have an alternative that Ubisoft is going to buy into, I'm all ears. Until then, my point stands.
Actually I don't even know why I am engaging in any of this. With Reaper7's new interface (with working Stadimeter), a collection of mods that improve the graphics and crew commands/management/morale issues, and the option to use TDW's AI mod for the latter years of the war, for me this sim is pretty well there. Plus, Nigeis' Radar/TDC Mod for Sh4 ROCKS!!! I got more sub-sims than time right now. ![]() JCC |
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