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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Late advice but you should make your own fuel estimate when starting out on first patrol or first with a new type of sub. Don't count on the game to tell you that your screwed.
To do the log, sum your waypoint distances travelled. At the 1/4 and 1/2 fuel times you can add up these distances to get a good idea of how far you can go on that much fuel. Of course speed, weather, and time submerged will vary the results. Check too with your ruler, starting at half fuel remaining, to measure the trip home or to a port where fuel is available. Measure daily, and you will know when it is time to turn back. You can also conserve fuel by running submerged, a boring long-distance trip.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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This isn't true, is it ? Beause you have only very limited reach when submerged and recharging the batteries takes more fuel than just running on diesels. This is because one enging has to run on maximum RPM for recharching and only the other one is available for travelling.
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#3 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#4 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
Uploads: 0
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This might just be my machine, but i have had CTDs when approaching Pearl and Midway and i'm pretty sure its a memory issue. The reason i believe that is if i just restart the game and reload the save it will CTD again, yet if i reboot and reload the save i can usually make it into port ok.
I'm only running 2 gigs of RAM and i have modified harbor traffic which adds many more ships to those ports. I have had games with memory leaks before and they acted alot like SH4, so i kinda wonder if SH4 doesn't have the same issue. Anyway, thats my take on it. It might be worth a try, but it could also just be my machine.
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#5 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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harbor traffic will kill your puter. I have a pretty decent last issue Compaq with 4 gigs ram duel cor 3.6 and a 9600 GSO Nvidia card... anywho when i come close to land i begin to lag. when i come close to my base... oh god.
Use very little TC when near a port.
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"Diesel Pig" Not so long ago... |
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#6 |
Rear Admiral
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What version are you running and do you have the game patched to at least 1.4? There were some previous bugs in earlier versions that caused this.
Are you running any mods? Fact as others stated, you get more milage by staying on the surface with the best speed being 9-10kts. Takes much more fuel to use engines to charge batteries, that fuel much better use running the surface. Can't remember stock, but most supermods add the icons where you can check fuel range at current speed, so you know if you can make it. One big mistake is getting battery damage which causes the batteries to never stop charging. Check you battery charge icon, if you're battery is 100% charged, but still charging, you need to cut the battery charge off yourself manually so the engines will stop charging it. |
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#7 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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here's my list SH4 V1.5 gold with U-boat missions, FOTRS 1.3, TBT filter green, all the TMO interiors, office links etc, nav map makeover 1.1, new Narwhale 1.8.4
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"Diesel Pig" Not so long ago... |
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