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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the deep .
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This is just a general question . How does the campaigns get harder depending on what you sink etc . Does the future campaigns get busier with more enemy traffic or does the enemy AI become better ?It could just change the time you have to complete missions , I really have no idea .
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#17 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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It´s looking very good TheDarkWraith.
People like you make for us - SH5 community so giant favour... Thank you! ![]()
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U-552 Tiger IDF |
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#18 |
Black Magic
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been working hard on the ship's AI....they no longer 'follow' you like a lost puppy dog. If they detected you and then lost that detection they enter into a spiral search pattern for 1 hr looking for you. If they don't acquire you in that hour then they return to following waypoints.
Convoys are MUCH harder now. Depending on the number of escorts they will send one or two 'scouts' to come investigate if they detect you on the surface. If you submerge then (based on the number of escorts) they send a DC party over to DC the crap out of you. Also (depending on the number of escrorts) this DC party has a 'director' that sits about 1500m away from you 'directing' the DC party to your location for their DC attacks. When they DC you it's bad - they come right over you like they did in SH3 ![]() |
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#19 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Had no time to play these days, but I will give it a try today.. so I just wanna ask, the link from first post is and will b always the latest version?
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#20 | |
Black Magic
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![]() Forgot to mention that a convoy WILL NOT dispatch all of it's escorts at you anymore. It will always keep at least 1 escort with the convoy unless there's only one escort with the convoy. |
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#21 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#22 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Sounds great. May even take some time out to test drive.
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#23 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#24 |
Black Magic
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You guys should see what happens when this DC party comes over and 'plays' with you now......it'll be vitally important to get out of dodge quick when you're spotted by escorts now
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#25 |
Seaman
![]() Join Date: Apr 2005
Location: Northern Highlands Scotland
Posts: 32
Downloads: 211
Uploads: 0
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Don't forget the starshells as part of the WIP DW
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#26 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Sounds realistic. Are termal layers factored in. Like the fact that one guy acts as director. ![]() |
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#27 | |
Black Magic
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if there's only 1 escort in the convoy then he is assigned to DC you if there's more than 1 escort in the convoy then (in this order): - 1 is assigned to guard the convoy - 4 are assigned to DC you (if there's enough escorts) - then if there still are any escorts left, 1 is assigned to be director |
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#28 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() That should be fun to esape from. ![]() Any luck with getting some of the AI strategies like pineapple etc working. |
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#29 |
Black Magic
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The director is a little misleading in it's name. His purpose is to sit ~1500m away from you in the shadows so that he always has 'contact' with you so the other ships know where you are.
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#30 |
Black Magic
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v0.0.3 released. See post #1 for details.
Try the single mission PQ-17 with this and let me know what you think ![]() |
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