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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I think that's what he meant.
They remembered the 'One Boat' Bit. But forgot the 'Done Well' bit. ![]() |
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#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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SH5 just stripped everything out of the game and then put in a walkable interior that you cant interact with. Complete joke. The more I try to mod it, the more I find removed and useless. At least I got the stadimeter working in a round about way ![]() But Attack Map, KM Grids all gone ![]() |
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#3 |
Rear Admiral
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I don't have it timed exactly, but right now i have the IXD2 crash diving while cruising on the surface at 10 kts, to reaching periscope depth, in about 45 to 60 seconds or so. It's somewhere in that range. I haven't fine tuned it yet.
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#4 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,746
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#5 |
Rear Admiral
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I'm gonna whine a little bit.
S'cuse me while i bust out the violin. ![]() I'm starting to wonder what possessed me to take on this project. I've been putting in 5 to 6 hours a day on this mod for the last 3 weeks. This is in addition to my daily commute, work, and home life. Somehow i've been managing to squeeze in sleep in that routine. I can't keep this up. My options are: a.) to scale back the project for the first release by omitting sea trials and the 10th flotilla and doing them later. ( This allows me to put off doing alot of axis harbor traffic and mission scripting. The focus on the first release then becomes entirely on the 12th flotilla patrols in south Atlantic, and monsun patrols in the indian ocean, which is mostly done. Thank you lurker! ) b.) Taking a break for a week or three. (trouble is i feel rushed, and i want to hammer this out while the iron is hot) c.) Get help to complete items mentioned in option A. Honestly i'm leaning on A. I'm feeling like i got way too ambitious for the first release. The whole scope of what i've been envisioning is way too much for one modder to handle in any reasonable length of time. |
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#7 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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greatest advice ever
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#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Scale it back, staged releases and enjoy it. Don't burn out! That's no fun. Although I do understand the desire to release it in a certain state, it's better to release it in small incremental bites, than one big wadge of a mod.
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