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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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No, if you sink the unique ships (battleships are some) once, they won't spawn again.
There are still bugs related to spawning, but spawn points in themselves are nothing evil, just a relatively cheap solution to place ships in a "safe area" in the harbor, where they shouldn't hit walls, etc. The game engine needs that information.
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Hmmm.. one question then. The number of capital ships in the game are based on historical facts? For example.. if in TG campaign I manage to sink all the QM BB's before march 40, means that op. Weserubung will become a lost mission by default?
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#3 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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The number if of course based on the real thing and you can check the roster files yourself.
Depending on how the campaign events or objectives are defined, you may see different results to player actions preventing real history. In some cases, a missing battleship will be replaced by a similar one - as the Royal Navy would have assigned a different BB to support the landings if the Warspite were not available.
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#4 |
Sea Lord
![]() Join Date: Mar 2010
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.. and if I manage to sink all allied BB's before the mission start, they will build a special one only for this event. Is not realistic, but also 1 submarine sinking all the BB's in few months is not, so it's fair. Oke.. I like it, thank's.
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#5 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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No actually they will not build anything
![]() Of course its a legitimate question.
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