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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3406 |
Nub
![]() Join Date: Jul 2010
Posts: 2
Downloads: 1
Uploads: 0
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yes, I must have edited something that i dont remember, i took out the mod folder and made a new one, i didnt edit anything this time and the ui looks fine now. funny thing is i followed your youtube video to the letter the first time. Im not sure what i did wrong.
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#3407 | |
Black Magic
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#3408 |
Black Magic
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v3.3.0 work has begun. Just added ArcLight's scopes and started adding a RAOBF to the mod.
Last edited by TheDarkWraith; 07-04-10 at 10:21 AM. |
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#3409 |
Black Magic
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all coded in and working......but I don't understand how to use it
![]() Now all that needs to be done is to make graticules for it. Who's up for the task?? Last edited by TheDarkWraith; 07-04-10 at 10:27 AM. |
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#3410 |
Mate
![]() Join Date: Feb 2010
Posts: 58
Downloads: 48
Uploads: 0
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#3411 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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This becomes great with the included "reaper7" mod.
Waited all the time for these 2 great mods working together.
__________________
![]() Last edited by java`s revenge; 07-04-10 at 06:30 AM. |
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#3412 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thoes Graticules Are my Work (And there the bit that makes the whole thing work). And there calibrated to work with my Camera.cam files. They will not work in your current UI, it took me weeks of messing (A lot of rework in Photoshop) to get them calibrated.
It would have been nice to have been asked first about using them. ![]() I would have given permission. ![]() ![]() Changing the colour to yellow doesn't make them any less mine. And I also got Permission from karamazovnew before using his work also. Last edited by reaper7; 07-04-10 at 06:46 AM. |
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#3413 | |
Seaman
![]() Join Date: Mar 2006
Posts: 39
Downloads: 34
Uploads: 0
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While U-boat is standing still the navigator is rather correct ![]() ![]() Also it would be better, IMHO, to receive not the target's AOB, but it's actual course instead. Because the course and the speed are the main parameters of the target, AOB is secondary and depends upon U-boat position. Anyway it's an excellent addition, it simplifies targeting/plotting with map updates option off. |
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#3414 | |
Black Magic
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#3415 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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I ran into a bit of oddity with the latest version. I had been using tubes 3 and 4 for most of my fish and after some period of time (3-4 ships were sunk) I could no longer open the doors prior to launching the fish. As you can see in this screenshot I used the first tube after seeing that the switches to open the doors still worked on all other tubes except tubes 3 and 4 which I'd been using. Notice also in the screen when I'm moused over the switch it shows it disabled.
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#3416 | |
Black Magic
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Since his graticules are calibrated to his cameras file (which explains why they seemed off and not working correctly) in his mod and I'm using ArcLight's scopes now, who wants to make a new graticule file for this RAOBF based on ArcLight's camera file ![]() |
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#3417 | |
Black Magic
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#3418 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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It was an offer to merge My complete UI into yours as requested by others in the previous posts of that thread. A bit of common courtesy would have gone a lot further. |
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#3419 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Haven't tried firing it yet after the switch stopped working, I just saved the game and was going to try restarting it to see if that fixes it. I'll let you know and if restarting doesn't fix it I'll fire the tube and see what happens.
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#3420 | |
Black Magic
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Tags |
dbrn, favorite, new ui |
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