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Old 07-03-10, 07:48 AM   #1
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
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This is driving me insane. I can make changes to each subs .sim file for submerged range, speed, RPM, power, etc, in the goblin editor and none of it makes any difference in game. I can't even get it to CTD.
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Old 07-03-10, 05:12 PM   #2
Capt Jack Harkness
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Yes but each range has a speed associated with it, for example, 80 miles at 4 kts submerged. Have you tried raising that speed value instead of maximum speed?

And if you're using JSGME you will need to disable and then re-enable your mod before you will see the changes.
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Old 07-03-10, 05:35 PM   #3
wetwarev7
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Quote:
Originally Posted by Capt Jack Harkness View Post
Yes but each range has a speed associated with it, for example, 80 miles at 4 kts submerged. Have you tried raising that speed value instead of maximum speed?

And if you're using JSGME you will need to disable and then re-enable your mod before you will see the changes.
Yeah, I swear I'm doing all the obvious stuff right lol. I change the submerged range and the speed which is listed under it, by tripling or doubling both or one or the other, but it makes no difference in game.

I can affect overall ship speed which works, but it only serves to drain the battery faster, as you would expect, because you are traveling faster.

I'm thinking there must be another variable somewhere that overrides the battery range. Might be the crew abilities, but the only thing I've found so far is the crew ability to increase overall speed.

Last time I had an issue like this modding SH3 or 4 was when I was working with the crew reporting maximum distance at current speed. As it turned out, Ubi had it listed under "time to turn". I would not be surprised if this turned out to be something like that. Maybe I should try editing the settings under "banana cream pie".....
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Old 07-03-10, 09:36 PM   #4
Capt Jack Harkness
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Huh, well I'm out of ideas then...
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