SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-02-10, 04:17 AM   #1
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Debating about getting my U27 underway for patrol 4 this weekend. She's got 58.000 GRT so far, which I consider to be good for a VII(A) (11 Torpedoes).

I plan on keeping her until one of the last IXBs is historicaly available.
IXBs are my favorite, so I plan on making a try for war's end in one.
And, it'll be historicaly accurate to retire the VII(A) to a schoolboat role, if we survive.

My next grid will be BF44 in mid februar 1940, so I'm seriousely considering "der kanal".
It's a probability on the outbound leg, and a possability on the return.
One must consider BDU's time and fuel expectations.
  Reply With Quote
Old 07-02-10, 04:35 AM   #2
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Snestorm View Post
Debating about getting my U27 underway for patrol 4 this weekend. She's got 58.000 GRT so far, which I consider to be good for a VII(A) (11 Torpedoes).

I plan on keeping her until one of the last IXBs is historicaly available.
IXBs are my favorite, so I plan on making a try for war's end in one.
And, it'll be historicaly accurate to retire the VII(A) to a schoolboat role, if we survive.

My next grid will be BF44 in mid februar 1940, so I'm seriousely considering "der kanal".
It's a probability on the outbound leg, and a possability on the return.
One must consider BDU's time and fuel expectations.
IXs are a good solid platform,s##tloads of fuel,plenty of firepower and AA defences,the only drawback and its a serious one is the bloody dive times!,not good if operating in areas with allied air cover nearby.
I still like the VIIs,all versions of them at that
And I have still yet to experience the XXI,maybe one day she will be mine,and I expect it will be love at first sight.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 07-02-10, 06:58 AM   #3
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


btw,you have to work hard to...

Quote:
Originally Posted by Paul Riley View Post
IXs are a good solid platform,s##tloads of fuel,plenty of firepower and AA defences,the only drawback and its a serious one is the bloody dive times!,not good if operating in areas with allied air cover nearby.
I still like the VIIs,all versions of them at that
And I have still yet to experience the XXI,maybe one day she will be mine,and I expect it will be love at first sight.
get your dream come true (XXI), and not go to some relaxing grid as DB/DN/DC.....so move on sailor.
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 07-02-10, 11:57 AM   #4
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default U-50 approaches the Shetlands in her maiden patrol

Just passing through the Shetlands right about now and the weather is holding up.Will submerge as we pass through (a delay of a day or so) the 'Shetland Gap?' and regain our course into BF44 once on the other side as we may pick up some contacts in that area.
Once we enter our assigned grid I plan to patrol on a north south corridor hoping to intercept shipping inbound for France,then after about a week or so will move off into BF14-BF16 (an old haunt) and again patrol a N/S corridor across the so called 'western approaches'.
This could be a long patrol,we wont be heading home until all torpedoes are expended and the tip of the deck gun has melted shut!

Ahh it feels good to be back at sea again
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 07-02-10, 02:06 PM   #5
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


So we expected...

Quote:
Originally Posted by Paul Riley View Post
Just passing through the Shetlands right about now and the weather is holding up.Will submerge as we pass through (a delay of a day or so) the 'Shetland Gap?' and regain our course into BF44 once on the other side as we may pick up some contacts in that area.
Once we enter our assigned grid I plan to patrol on a north south corridor hoping to intercept shipping inbound for France,then after about a week or so will move off into BF14-BF16 (an old haunt) and again patrol a N/S corridor across the so called 'western approaches'.
This could be a long patrol,we wont be heading home until all torpedoes are expended and the tip of the deck gun has melted shut!

Ahh it feels good to be back at sea again
large tonnage in this mission so you can give som pay-back time, or huge present to as.......
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 07-03-10, 04:01 AM   #6
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
U-50 claims first victim passing through the Shetlands

3rd Jan 1940

Last night I ordered to submerge to 25m as we passed through the area between the Shetlands,and moments after diving we picked up a merchant sound contact heading away from us,seemingly heading west.I swung the boat around in the relative direction and ordered a high speed surface ready for the hunt! The time was about 0:600 when we surfaced and it was still dark and the sea was calm,perfect for an attack!.I predicted from the strength of the contact we may expect visual contact well within the hour.After 30 mins of chasing and a sound check on the 15 min mark we made visual contact on the ship.Turned out to be a measly coastal freighter (GB),heading 240 degrees at a slow 5 kts.There was only one thing we could do here,prepare the deck gun and let her have it!
I ordered to hold fire until we were about 300-400m from her then to pound her waterline,I didnt want to destroy the poor bugger,just to sink her.We closed keeping our silhouette nice and tight and after startling the vessel opened fire.The frightened vessel trained its search light on us and we were bathed in a ghostly white light mixed with the orange and red plumes rising from the already seriously damaged vessel.After 3 or 4 rds the search light hung limp clearly evident that we had killed those who were operating it.I ordered to keep pounding the waterline,we couldnt hang around too long here,they may have sent an SOS signal.20 rds later and she sank on even keel for just under 2.000 GRT,hardly worth it,but we cant just allow ships to slip through simply because we are trying to be too conservative with the ammo.
I then sent a quick radio report back to base notifying them of our sinking then returned to 25m and continued our submerged transit through the Shetlands.
We are off to a good start already

NOTE- pity I still cant take screenshots for some reason,either there is a problem with the high res fix I use or I am still hitting the wrong bloody key! would have loved to have taken a quick snap as we were bathed in the white light pounding the merchant.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes

Last edited by Paul Riley; 07-03-10 at 04:48 AM.
Paul Riley is offline   Reply With Quote
Old 07-03-10, 04:21 AM   #7
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


We waiting...

Quote:
Originally Posted by Paul Riley View Post
3rd Jan 1940

Last night I ordered to submerge to 25m as we passed through the area between the Shetlands,and moments after diving we picked up a merchant sound contact heading away from us,seemingly heading west.I swung the boat around in the relative direction and ordered a high speed surface ready for the hunt! The time was about 0:600 when we surfaced and it was still dark and the sea was calm,perfect for an attack!.I predicted from the strength of the contact we may expect visual contact well within the hour.After 30 mins of chasing and a sound check on the 15 min mark we made visual contact on the ship.Turned out to be a measly coastal freighter (GB),bearing 240 degrees at a slow 5 kts.There was only one thing we could do here,prepare the deck gun and let her have it!
I ordered to hold fire until we were about 300-400m from her then to pound her waterline,I didnt want to destroy the poor bugger,just to sink her.We closed keeping our silhouette nice and tight and after startling the vessel opened fire.The frightened vessel trained its search light on us and we were bathed in a ghostly white light mixed with the orange and red plumes rising from the already seriously damaged vessel.After 3 or 4 rds the search light hung limp clearly evident that we had killed those who were operating it.I ordered to keep pounding the waterline,we couldnt hang around too long here,they may have sent an SOS signal.20 rds later and she sank on even keel for just under 2.000 GRT,hardly worth it,but we cant just allow ships to slip through simply because we are trying to be too conservative with the ammo.
I then sent a quick radio report back to base notifying them of our sinking then returned to 25m and continued our submerged transit through the Shetlands.
We are off to a good start already

NOTE- pity I still cant take screenshots for some reason,either there is a problem with the high res fix I use or I am still hitting the wrong bloody key! would have loved to have taken a quick snap as we were bathed in the white light pounding the merchant.
I´ts sounds really good,the weather condition good or bad? btw you got the message..?
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 07-03-10, 04:43 AM   #8
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Good report Paul, keep 'em coming.

Quote:
Originally Posted by Paul Riley View Post
NOTE- pity I still cant take screenshots for some reason,either there is a problem with the high res fix I use or I am still hitting the wrong bloody key!
Yep, the Res Fix FUBARs the screenshot function.
The only way around it I found was to use a third party Screenshot App.
sergei is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.