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Old 09-20-05, 02:02 AM   #16
Kristian
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Quote:
Originally Posted by Gizzmoe
Other sources say that more than 80000 copies were sold world-wide.
This amount was sold only in Germany (perhaps are the best sales that Ubi ever had in Germany with one of its titles on a single platform). The sales are a little bit better at a worldwide scale.

The major flaw in sales of Silent Hunter III was in US. I think Ubi didn’t expect such poor sales in US (approx 24.000 copies)

The advantage of a game as Silent Hunter III is that the amounts of sales are constant even if are low and this could mean that SHIII could become profitable if will keep its price unaltered.
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Old 09-20-05, 02:15 AM   #17
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Quote:
Originally Posted by Type941
Quote:
Originally Posted by martes86
The developers already got their profit: we love the game and supported them.
You can't buy food with " "

Both these are true…

Rock will never die… so will happen with SH Franchise if Ubi will know how to manage this brand. And if they will give to it more support. Is very hard to find dedicated Dev Teams and you could risk losing them.
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Old 09-20-05, 03:06 AM   #18
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Quote:
Originally Posted by Kristian
Rock will never die… so will happen with SH Franchise if Ubi will know how to manage this brand. And if they will give to it more support. Is very hard to find dedicated Dev Teams and you could risk losing them.
I fully agree with you.
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Old 09-20-05, 06:34 AM   #19
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I don't believe to 26500 copies sold stories ! I remember that SHIII actuallly entered the top 10 of German game sales a couple of months ago.....

Below you can find the recent software top 20 from Dynabyte, a chain that sells software all over the Netherlands.......

Look what game is at number 7! It is situated right among socalled 'top' games..........albeit at a reduced price.
I have no doubts that SHII is a good seller, maybe not a -best-seller


1 De Sims 2 Nachtleven

2 World of Warcraft 2mnd Timecard

3 Dungeon Siege 2

4 World of Warcraft Euro Versie 44,95

5 Battlefield 2 DVD 51,95

6 Guild Wars 42,50

7 Silent Hunter 3 DVD 19,95

8 Call of Duty Dlx 24,95

9 Settlers Heritage of Kings 19,95

10 De Sims 2 Special Edition DVD Actie 59,95

11 GTR FIA GT Racing 29,95

12 Grand Theft Auto San Andreas 49,95

13 Brothers in Arms DVD 29,95

14 Burnout Legends PSP 54,95

15 Guild Wars Collectors Edition 59,95

16 Sacred Gold 29,95

17 Battlefield 2 Commanders Edit DVD 64,95

18 Coded Arms PSP 49,95

19 Stronghold 2 29,95

20 Flightsimulator 2004 Century Flight 47,50
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Old 09-20-05, 07:14 AM   #20
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Quote:
Originally Posted by Kristian
The major flaw in sales of Silent Hunter III was in US. I think Ubi didn’t expect such poor sales in US (approx 24.000 copies)...
Ubisoft shouldn't be surprised. They dropped the ball when it came to US marketing pre-release, and they never even got any meaningful coverage in the US gaming press post-release. If they don't market the product it won't sell. It's as simple as that. Given the fact that it never got any real marketing, I'm surprised the game did as well as it did here in the US.
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Old 09-20-05, 07:38 AM   #21
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The 26,500 figure was based upon the first few weeks of sales, and was somewhat suspect at the time. Unfortunately that figure has stuck in people's minds and will not go away.

The gaming press tends to review sales figures the same way that the entertainment press reviews movie sales figures. If a title doesn't sell tons of copies in it's opening weeks they tend to write it off. Comparing a niche title like Sh3 with a title with massive advance pomotion just isn't logical. Games like MOH and Splinter Cell have so much pre-launch publicity that demand is created well in advance of the release, leading to large first week sales. Using the same metric to measure SH3 is not reasonable. Remember too that all of that advance publicity incurs costs that have to be recouped through extra sales. It's not how much you make on a product that detemines it's fate... it's how much you keep.

Perhaps a more reliable statement came from a UbiSoft official on the UbiSoft forum where he stated that UbiSoft was very happy with the sales figures for Silent Hunter 3, given the niche nature of the product.

It is more likely that plans for an add-on have been rolled into Silent Hunter 4.

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Old 09-20-05, 07:57 AM   #22
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By way of anecdotal evidence, WalMart had a few copies the other day, still selling for almost $40. So did Target- neither company tends to keep items on the shelves long enough to gather dust.
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Old 09-20-05, 08:02 AM   #23
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Here is the quote from a UbiSoft official regaarding the figure of 26,500 units sold...

"You'd be surprised actually. Ubisoft likes to invest in smaller niche titles (look at our support for the flight sim market) and not always go for the big blockbuster (although they're nice too). Compared to something like FIFA, SH3 sold very little, but for what it is - a very niche title - it sold very, very well"

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Old 09-20-05, 08:12 AM   #24
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Quote:
Originally Posted by John Channing
Here is the quote from a UbiSoft official regaarding the figure of 26,500 units sold...

"You'd be surprised actually. Ubisoft likes to invest in smaller niche titles (look at our support for the flight sim market) and not always go for the big blockbuster (although they're nice too). Compared to something like FIFA, SH3 sold very little, but for what it is - a very niche title - it sold very, very well"

JCC
Yeah, that sounds on the money, I reckon.

As a good barometer of how popular it was you just have look at the explosion in new members here at subsim when it came out. Elsewhere I was seeing threads about Silent Hunter 3 in the most unlikely places (Such as on the Football Manager forums at Sports Interactive for example.) Compared to something like IL-2 it may not have shifted that many copies but compared to probably every other Sub sim in history I'm sure it did exceptionally well.
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Old 09-20-05, 08:55 AM   #25
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I've seen scores of copies of SH3 stock up and then disappear from my two local Best Buy stores. This has happened repeatedly, for months, and it still priced at US$40 there.

I agree with Beery that Ubi marketing performed in an abysmal manner for the U.S. release.

Whatever the situation might be on sales, I just hope work is continuing on a subsequent title for the line. This is a beautiful quality sub sim and we don't get those very often.
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Old 09-20-05, 08:56 AM   #26
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I've seen scores of copies of SH3 stock up and then disappear from my two local Best Buy stores. This has happened repeatedly, for months, and it still priced at US$40 there.

I agree with Beery that Ubi marketing performed in an abysmal manner for the U.S. release.

Whatever the situation might be on sales, I just hope work is continuing on a subsequent title for the line. This is a beautiful quality sub sim and we don't get those very often.
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Old 09-20-05, 09:25 AM   #27
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It's nice to know SH III did so well, now I am looking forward to commanding a U.S. fleet boat in the pacific in SH IV
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Old 09-20-05, 09:43 AM   #28
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if only they'd go that one step further and release model editing and conversion tools--or cut a deal with the G-MAX group and include a gamepack for constructing new model files ala MSN's Flight Simulator and various other games--i'm sure this would instantly widen the appeal and allow for greater long term sales and limitless future expansion work--

just that one step further and we have the whole area normally reserved for Flight Sim and Combat Flight Sim communitys opened up--endless new ships subs cities aircraft anything you fancy--it's a different attitude perhaps--but folks would soon adapt to it and it would i'm sure draw a constant stream of new players into the sim--(just as Pacific Aces must surely have done with SH2- i've bought many a commercail flight sim expansion pack that was no were near as comprehensively done and implemented as PA)---it might get confusing at first to have dozens of these sorts of expansion packs around to choose from-- with people losing perhaps the normal continuity and atmosphere of the sim- but the original game would stil remain as it was--just the choices available would be vastly increased--and for those who like to model ships etc --what a hobby!! and that's what --I think--happens with niche market games and sims---they transcend the normal computer game genre and it's limited ability to satisfy long term (after all that's not in the design brief) and become what can only be called a good old fashioned Hobby--

my fingers are itching to model for SH3--if nothing else it's great fun noddling away in a modeling program, very engrossing-- i wish they'd gone that one step further and included the modeling kit
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Old 09-20-05, 01:17 PM   #29
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Quote:
Originally Posted by CB..
if only they'd go that one step further and release model editing and conversion tools--or cut a deal with the G-MAX group and include a gamepack for constructing new model files ala MSN's Flight Simulator and various other games--i'm sure this would instantly widen the appeal and allow for greater long term sales and limitless future expansion work--

just that one step further and we have the whole area normally reserved for Flight Sim and Combat Flight Sim communitys opened up--endless new ships subs cities aircraft anything you fancy--it's a different attitude perhaps--but folks would soon adapt to it and it would i'm sure draw a constant stream of new players into the sim--(just as Pacific Aces must surely have done with SH2- i've bought many a commercail flight sim expansion pack that was no were near as comprehensively done and implemented as PA)---it might get confusing at first to have dozens of these sorts of expansion packs around to choose from-- with people losing perhaps the normal continuity and atmosphere of the sim- but the original game would stil remain as it was--just the choices available would be vastly increased--and for those who like to model ships etc --what a hobby!! and that's what --I think--happens with niche market games and sims---they transcend the normal computer game genre and it's limited ability to satisfy long term (after all that's not in the design brief) and become what can only be called a good old fashioned Hobby--

my fingers are itching to model for SH3--if nothing else it's great fun noddling away in a modeling program, very engrossing-- i wish they'd gone that one step further and included the modeling kit
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Old 09-21-05, 10:44 AM   #30
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Quote:
Originally Posted by Beery
Ubisoft shouldn't be surprised. They dropped the ball when it came to US marketing pre-release, and they never even got any meaningful coverage in the US gaming press post-release. If they don't market the product it won't sell. It's as simple as that. Given the fact that it never got any real marketing, I'm surprised the game did as well as it did here in the US.
In fact I think UBI wasn't confident on sales in US. US market is more action/FPS oriented. They couldn’t trust that SHIII is valuable enough to invest in US advertising. The sad truth is that the US Magazines give a lot of prize to the game but… the sales were poor.

UBI underestimated the value of SHIII that’s the truth. They give it away on US marketing this title without any advertising. And in this case the flaw on sales maybe hit the Dev Team.

Perhaps, with the noise made on Magazines, Game Reviews sites and on Sub Sim about Silent Hunter III, more guys will give it a try. In fact I already see that – some guys that never played a sub simulation now are fell in love with SHIII.

If this game will win the Best Simulation of The Year Title than we will have a true winner and this could be a new lesson to UBI marketing.

On the other hand you can’t compare Silent Hunter III with Splinter Cell or Prince of Persia (and in this case is normal that almost all the UBI marketing brains to be focused on those titles).
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