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Old 06-29-10, 11:14 PM   #1
FIREWALL
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After getting some good info from member danlisa I almost bought a PS3.

Forget now why I didn't.
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Old 06-30-10, 02:08 AM   #2
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Console FPS games with auto aim =

Put a pc gamer v console player playing say battlefield and the PC gamer will win hands down. Why, cause hes far more skilled, you don't need any skill with auto-aim.
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Old 06-30-10, 02:52 AM   #3
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I lol'd

Let's do the facts.

Xbox Games: Not a single game on this console can do 1080p natively to a 1:1 pixel ratio. Xbots will have you believe that it can but its been proven to be a 1:4 pixel ratio upscaled.

PS3 Games: The current 1080p vs 720p ratio stands at about 30 vs 70%. True, the majority of retail disc games are 720p, dependent on whether the dev studios want to fix FPS to 30 or 60. Most PSN games are 1080p @ 60 FPS. The PS3 is the only market console that can do 1080p 1:1 natively.

Displays/TV: I'll say this, mainstream TVs are maxed to 1920 x 1080 resolution. Why does a console need to be capable of anymore?

All mainstream studios know where the money is. They are all shifting their resources to consoles because of the higher monetary return, larger adoption of new titles at retail price, 0% piracy (except a small xbox percentage) and the knowledge that they don't need to account for differing unknown variables in the PC market in terms of hardware.

Yes, most games on a console won't be as in depth as a PC RTS or simulations, for example, but it's only a matter or time.

I welcome the trend switch from PC to Console, not because of the touted game genres but because it ensures continued existence for the game studios as well as stamping out piracy.

As for Console vs PC gaming. You'll get your chance, Steam is coming to the PS3 starting with Portal 2, and as the PS3 supports Keyboard and Mouse input I expect to be kicking PC players asses very soon.

Anyway, I respect the OPs initial intent. Xbox Sucks, PS3 rules.
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Old 06-30-10, 03:26 AM   #4
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Quote:
Originally Posted by danlisa View Post


As for Console vs PC gaming. You'll get your chance, Steam is coming to the PS3 starting with Portal 2, and as the PS3 supports Keyboard and Mouse input I expect to be kicking PC players asses very soon.

A friend of mine who turned console lover was playing Bad Company 2 on the xbox with 'sticky aim' on. I was disgusted at him, dude what are you doing! Sticky aim I mean come on!

PS3 supports kb/mouse at least sony got that right.
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Old 06-30-10, 03:42 AM   #5
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Consoles are silly. That might change at some point, but right now there is no reason to own one.
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Old 07-23-10, 07:30 PM   #6
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Quote:
Originally Posted by stabiz View Post
Consoles are silly. That might change at some point, but right now there is no reason to own one.
Says you right? Look, we can sit here on this forum and butt-hurt all we want about the industry shifting to business-convenient console development. That's not going to stop reality from...well...being reality. Millions of people own consoles because, *gasp*, it turns out Joe Average does not actually care about random hardware specs and CPU clocks. He wants to play an instant gratification game with his bros online. Who can blame him either? I'll be damned if games like Gears of War, Warhawk, Bad Company, and even Halo aren't fun. Simple as they are.

PC users will sit around complaining that the industry is ignoring them. Frankly, it's probably good that's happening. Mainstream developers have shown they have little interest in developing for a market prone to insecure sale, critical of slow progress in development, and constantly eager for more and more developer support for little more reason than nostalgia. Most PC games released over the past 3 years have basically been developed for consoles and just ported to the PC. PC gamers are not a priority for mainstream developers, yet their continued precense in the market continues to stifle indie development. (Not that indie developers are perfect either.)

Consoles are just a really attractive market for developer and consumer alike. That's the reality of having a simple, robust, versatile technology that anyone can afford.

Developers are gamers, but they're businessmen first. In order to run a business, they have to go where the revenue is. Without it they'll be unable to develop at all.

We. Are. Not. That. Revenue. Sorry guys, that's all their is to it.
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Old 07-24-10, 05:36 PM   #7
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Quote:
Originally Posted by CaptHawkeye View Post
Says you right? Look, we can sit here on this forum and butt-hurt all we want about the industry shifting to business-convenient console development. That's not going to stop reality from...well...being reality. Millions of people own consoles because, *gasp*, it turns out Joe Average does not actually care about random hardware specs and CPU clocks. He wants to play an instant gratification game with his bros online. Who can blame him either? I'll be damned if games like Gears of War, Warhawk, Bad Company, and even Halo aren't fun. Simple as they are.

PC users will sit around complaining that the industry is ignoring them. Frankly, it's probably good that's happening. Mainstream developers have shown they have little interest in developing for a market prone to insecure sale, critical of slow progress in development, and constantly eager for more and more developer support for little more reason than nostalgia. Most PC games released over the past 3 years have basically been developed for consoles and just ported to the PC. PC gamers are not a priority for mainstream developers, yet their continued precense in the market continues to stifle indie development. (Not that indie developers are perfect either.)

Consoles are just a really attractive market for developer and consumer alike. That's the reality of having a simple, robust, versatile technology that anyone can afford.

Developers are gamers, but they're businessmen first. In order to run a business, they have to go where the revenue is. Without it they'll be unable to develop at all.

We. Are. Not. That. Revenue. Sorry guys, that's all their is to it.
Most hard core PC gamers want the big names to leave the PC market. New names will come and bring new games. PC games have always been the underdog's in the entrainment world. Been like that since its start. Old Dev's leave and new blood comes in. Sure we may not have the amazing graphics like the console "cough cough" But hey your right to most people buy consoles. Makes me happy consoles are for them anyhow... I'm a PC gamer forever.. Let them get there money's. Sure..

So EA, Ubisoft, THQ, Stardock, etc.. good riddance.
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Old 06-30-10, 06:11 AM   #8
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Quote:
Originally Posted by danlisa View Post
Yes, most games on a console won't be as in depth as a PC RTS or simulations, for example, but it's only a matter or time.

I welcome the trend switch from PC to Console, not because of the touted game genres but because it ensures continued existence for the game studios as well as stamping out piracy.
I would like to agree with you but I've been waiting for the bold bit for about 10 years and so far there's little sign of it. Several PC game development companies have moved away from PC and toward consoles and the result has been a noticable "dumbing down" (sorry) of their games. That said, the console games of these ex-PC developers do tend to have a bit more "je ne sais quoi" to them than the garbage that gets churned out by your typical console development company. And they've certainly enjoyed success!

What I see is the games market heading to a middle ground. A blend of fun and depth that's somewhere between the old stereotypes of "console games" and "PC games". I seriously doubt that we will ever see extremely deep simulation/strategy games for consoles, not least of all because console games are played on the sofa! If the player is sat several metres away from the screen then you can't cram that screen full of the kind of information typically needed in a "deep" simulation/strategy game, no matter what the resolution is. Imagine trying to read your SH3 dials and map, or your Civilization screen, from 2 or 3 metres away! It's not going to work. That said, I think the aforementioned ex-PC game developers have raised the bar in console games and shaken up the market a bit. Their success will not have gone unnoticed by other game developers.

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Old 06-30-10, 09:11 PM   #9
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So I bought Forza 3 today for my 360. The last time it was turned on was about a week ago and that was because the on button was turned on accident. Although I have been meaning to turn it on to play ME some more. I put the second disc in (which has 1.9 gigs of extra content on it) to see whats on it. I ask my girlfriend to plug my ethernet cable into the back of the system so I can get online.

So she tilts the system forward(while the disc was running). I'm screaming "NOOOOOOO!!!!!!!" Meanwhile 360 is letting out a god awful noise and my brand new game is being destroyed.
Whoever the screwball in Microsoft that decided to not cushion the discs should be shot. Another reason I love my Ps3, I can move it perfectly without the disc being scratched.
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Old 06-30-10, 11:10 PM   #10
FIREWALL
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Consoles are the future and will if, not already be a main part of a complete Home Entertainment system.

The past was P-4,AGP,DDR, and IDE. Those of us who could, moved on. Multi-Core,PCI-E,DDR2or3, and Sata.

I for one will move on again in near future with a Highend console PS3 or Better.
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Old 07-01-10, 02:23 PM   #11
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PC games are is a lot better but there are a campaign against open systems like Pc marquet.

they want only put the disk on the player and play, no mods, no instalation and other things, and of course , no piracy
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Old 06-30-10, 11:46 PM   #12
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Quote:
Originally Posted by Spike88 View Post
<snip>
Wait... you can't tilt an Xbox 360 while the disc is in or it will scratch the disc? OMG, that's ridiculous.
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Old 07-01-10, 01:53 PM   #13
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Yeah, the discs aren't cushioned into place so tilting to any direction causes the disc to come in contact with what I believe is probably the disc reader scratching a circle into your discs.

Here's a video:
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