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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2010
Location: Canberra, Australia
Posts: 3
Downloads: 45
Uploads: 0
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Magui 3.3 UZO
Firstly, thanks Makman for a terrific mod. Using GWX3, MEPv3, Magui 3.3 with optional scopes/stopwatch, TMT v2. Play at 85% realism.
Is there a tutorial about using the UZO, obviously for surface attacks? Just read "The Golden Horseshoe" - Kretschmer's career, so keen to try surface attacks. To date have preferred to launch the attack submerged. It seems that Kretschmer cruised between the convoy columns and launched his torpedoes for "right-angle" track - can anyone point me to a how-to for that? Thanks |
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#2 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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Dear makman94,
Super as work, One question though. In Uzo, how to place the names of boats and torpedoes as icons in the PERISCOPE ATTACK. (Boat: bottom right in the label, Torpedo icon in the upper right) I know you have to go menu_1024_768 but where exactly? |
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#3 | ||
Hellas
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you will find instructions on how to use the range finder at uzo(red scale) at the manos optics.txt (at documents) i don't know what you mean by saying ''right-angle'' track but i guess that you mean that torpedo's run course will interesept target's course vertically .in this case read the ''perfect shots'' tutorial that is included in MaGui's .rar if you mean (with ''right-angle'' track) that your sub's attack course is intercepting vertically target's course then after you have placed your sub to a vertically intercept course ,you can use your tdc : 1.uzo at zero degrees 2.set tdc to manual 3.set aob 90 left or right (depending of situation) 4.set target's speed 5.set tdc to auto 6.lock uzo on target 7.wait untill your gyroangle goes to zero and...shoot ! or you can use the procedure that is described at the ''straight shots'' tutorial (looking the column for lb=90 degrees) that is ,also incuded in .rar Quote:
open (with notepad) the menu_ini and replace the following entries : [G28 I5] Name=Ship Type=1032;Button ItemID=0x28040041 ParentID=0x28000000 Pos=805,145,179,18 Color=0xFFFFFFFF Materials=4 Display=2 Mat 0=data/menu/OLC/bkgr.tga Mat 1=data/menu/OLC/bkgr.tga Mat 2=data/menu/OLC/bkgr.tga Mat 3=data/menu/OLC/bkgr.tga MatFlags=0x29 TexFmt=0x9 [G28 I25] Name=Launched torp Type=1026;Menu group ItemID=0x28050000 ParentID=0x28000000 Pos=0,768,131,226 Color=0xFFFFFFFF [G28 I76] Name=Ship val Type=1029;Static text ItemID=0x28040051 ParentID=0x28000000 Pos=805,145,179,18 Color=0xFFFFFF80 Font=1 Text=0 TextFlags=0x5 [G28 I100] Name=Torpedo Settings Label Type=1029;Static text ItemID=0x2806000A ParentID=0x28080000 Pos=725,-633,215,18 Color=0xB4B4B4FE Font=5 ;Text=4976 TextFlags=0x5 with red are the lines that have changes thank you too both for your words ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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merci makman94
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#5 |
Watch
![]() Join Date: Nov 2008
Posts: 26
Downloads: 67
Uploads: 0
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makman congr for your work
![]() I would like to ask if your mod is compatible with olc cold, mkiic, mkiid via jshme. I think not makman και tomfon μου χαρίζετε απιστευτες ωρες χαλάρωσης και σπαζοκεφαλιάς. Ευχομαι υγεία και καλή διάθεση στα δύσκολα χρόνια που θα 'ρθουν. ![]() Ένας πορωμένος Αγρινιώτης ps Νomfon είσαι ο νεφελοδέμον του insignia; bravo zulu Last edited by wolfpack_jim; 07-02-10 at 05:40 AM. Reason: dictation |
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#6 |
Nub
![]() Join Date: May 2010
Location: Canberra, Australia
Posts: 3
Downloads: 45
Uploads: 0
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Hi Makman,
Thanks for responding. Of course, after posting I had a look at my download and found the help files! The Angriff in the manual has more "arms" than the two arm version in the game. I presume because there is no "rear" side as per the manual. So using this angriff you can calculate the AOB of the target or the true course of the target. Thanks again for your many contributions (patches, tutorials, comments) to the forum and SH3/GWX. |
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#7 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Makman, I can't find speed/range charts in your GUI. Is it included or not? If not - how to include them to your mod?
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