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Old 06-29-10, 08:58 PM   #1
aus3620
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Join Date: May 2010
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Magui 3.3 UZO

Firstly, thanks Makman for a terrific mod. Using GWX3, MEPv3, Magui 3.3 with optional scopes/stopwatch, TMT v2. Play at 85% realism.

Is there a tutorial about using the UZO, obviously for surface attacks? Just read "The Golden Horseshoe" - Kretschmer's career, so keen to try surface attacks. To date have preferred to launch the attack submerged.

It seems that Kretschmer cruised between the convoy columns and launched his torpedoes for "right-angle" track - can anyone point me to a how-to for that?

Thanks
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Old 07-01-10, 03:58 AM   #2
clouclou
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Dear makman94,
Super as work,
One question though. In Uzo, how to place the names of boats and torpedoes as icons in the PERISCOPE ATTACK. (Boat: bottom right in the label, Torpedo icon in the upper right) I know you have to go menu_1024_768 but where exactly?
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Old 07-01-10, 10:45 PM   #3
makman94
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Quote:
Originally Posted by aus3620 View Post
Firstly, thanks Makman for a terrific mod. Using GWX3, MEPv3, Magui 3.3 with optional scopes/stopwatch, TMT v2. Play at 85% realism.

Is there a tutorial about using the UZO, obviously for surface attacks? Just read "The Golden Horseshoe" - Kretschmer's career, so keen to try surface attacks. To date have preferred to launch the attack submerged.

It seems that Kretschmer cruised between the convoy columns and launched his torpedoes for "right-angle" track - can anyone point me to a how-to for that?

Thanks
hello Aus3620,


you will find instructions on how to use the range finder at uzo(red scale) at the manos optics.txt (at documents)
i don't know what you mean by saying ''right-angle'' track but i guess that you mean that torpedo's run course will interesept target's course vertically .in this case read the ''perfect shots'' tutorial that is included in MaGui's .rar


if you mean (with ''right-angle'' track) that your sub's attack course is intercepting vertically target's course then after you have placed your sub to a vertically intercept course ,you can use your tdc :
1.uzo at zero degrees
2.set tdc to manual
3.set aob 90 left or right (depending of situation)
4.set target's speed
5.set tdc to auto
6.lock uzo on target
7.wait untill your gyroangle goes to zero and...shoot !
or you can use the procedure that is described at the ''straight shots'' tutorial (looking the column for lb=90 degrees) that is ,also incuded in .rar

Quote:
Originally Posted by clouclou View Post
Dear makman94,
Super as work,
One question though. In Uzo, how to place the names of boats and torpedoes as icons in the PERISCOPE ATTACK. (Boat: bottom right in the label, Torpedo icon in the upper right) I know you have to go menu_1024_768 but where exactly?
hello Clouclou,

open (with notepad) the menu_ini and replace the following entries :

[G28 I5]
Name=Ship
Type=1032;Button
ItemID=0x28040041
ParentID=0x28000000
Pos=805,145,179,18
Color=0xFFFFFFFF
Materials=4
Display=2
Mat 0=data/menu/OLC/bkgr.tga
Mat 1=data/menu/OLC/bkgr.tga
Mat 2=data/menu/OLC/bkgr.tga
Mat 3=data/menu/OLC/bkgr.tga
MatFlags=0x29
TexFmt=0x9

[G28 I25]
Name=Launched torp
Type=1026;Menu group
ItemID=0x28050000
ParentID=0x28000000
Pos=0,768,131,226
Color=0xFFFFFFFF

[G28 I76]
Name=Ship val
Type=1029;Static text
ItemID=0x28040051
ParentID=0x28000000
Pos=805,145,179,18
Color=0xFFFFFF80
Font=1
Text=0
TextFlags=0x5

[G28 I100]
Name=Torpedo Settings Label
Type=1029;Static text
ItemID=0x2806000A
ParentID=0x28080000
Pos=725,-633,215,18
Color=0xB4B4B4FE
Font=5
;Text=4976
TextFlags=0x5


with red are the lines that have changes


thank you too both for your words
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Old 07-02-10, 01:32 AM   #4
clouclou
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merci makman94
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Old 07-02-10, 05:36 AM   #5
wolfpack_jim
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makman congr for your work
I would like to ask if your mod is compatible with olc cold, mkiic, mkiid via jshme. I think not

makman και tomfon μου χαρίζετε απιστευτες ωρες χαλάρωσης και σπαζοκεφαλιάς. Ευχομαι υγεία και καλή διάθεση στα δύσκολα χρόνια που θα 'ρθουν.
Ένας πορωμένος Αγρινιώτης

ps
Νomfon είσαι ο νεφελοδέμον του insignia;

bravo zulu

Last edited by wolfpack_jim; 07-02-10 at 05:40 AM. Reason: dictation
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Old 07-03-10, 05:43 AM   #6
aus3620
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Default Thanks

Hi Makman,

Thanks for responding. Of course, after posting I had a look at my download and found the help files!

The Angriff in the manual has more "arms" than the two arm version in the game. I presume because there is no "rear" side as per the manual. So using this angriff you can calculate the AOB of the target or the true course of the target.

Thanks again for your many contributions (patches, tutorials, comments) to the forum and SH3/GWX.
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Old 07-03-10, 09:45 AM   #7
jaxa
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Makman, I can't find speed/range charts in your GUI. Is it included or not? If not - how to include them to your mod?
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