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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sonar Guy
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#32 |
Seasoned Skipper
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as I recall it is just after Norway falls to the Germans
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#33 |
Silent Hunter
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I actually wish there were more duds. I never experience duds when a torpedo impacts the target at about a 60-90' angle and is launched from beyond the minimum range. Yet another reason why I keep getting high tonnages even on 80-95% realism.
Come to think of it, I will dig around with S3ditor right now to see if I can alter this! ![]() |
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#34 | |
Ocean Warrior
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Most people agree that 1 - 1.5m below the keel is a good depth. Also bear in mind that early war torpedoes had problems with depth keeping mechanisms,causing torpedoes to suddenly drop to the bottom before making contact,and this has happened once or twice with me,doesnt happen a lot but it CAN happen.The Germans finally solved this problem later on,I forget exactly when,sometime after the invasion of Norway I think. ![]()
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#35 |
Sonar Guy
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Paul..
He said 4 meters below the water line.. not the keel ![]() |
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#36 |
Ocean Warrior
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Sorry,didnt realise
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#37 |
Nub
![]() Join Date: Apr 2012
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I notice this thread is dead, but i had a question on this. Just starting GWX, i fired 4 torpedos set for impact,
depth: 2 meter range: 600 Speed: Slow Target Hunt Class Destroyer: All 4 passed directly under the Destroyer, and he proceeded to depth charge me to the bottom. Did i do something wrong? |
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#38 |
Lucky Sailor
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Well, vs a dd at close range I Usually use electrics so they dont detect them. If you're going to use steam eels, set them for fast. Also I'm not sure on the draft of that dd, but it seems they were too shallow. Set them for magnetic, and either an impact or a near miss will hit them.
He could have also rode a wave over them. If he noticed them, accelerated and turned into them, the AOB could have been too shallow for an impact to occur and they could have glanced off and continued on. A magnetic setting would have allowed a ricochet to detonate. And if all 4 passed underneath, your spread was waaaaaaay too tight. 1 eel would have sufficed. Maybe 2 to protect against duds. Save your eels for tonnage that really counts. |
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#39 |
Nub
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Yes i fired on his bow he was headed at me was the only angle i could get, he wasn't zig zagging though all 4 showed on the attack map as impact, with no detonation. Also i always set them for impact, warships call for the big M?
I figured one of them would hit damn thing stalked me out of gibraltar for ages. |
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#40 | |
A-ganger
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I know how crazy that sounds but it works.
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#41 |
Chief
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If he was heading straight at you and you were using impact triggers then the likelyhood of any of those fish detonating is slim to none. Did they continue after passing under the ship, or did they hit the hull and sink?
If you have no choice but to take a 0 degree AOB shot then it's best to set a few feet below the draft and use a magnetic trigger. |
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