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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I do hope the negative environment hasn't ground them down. Negativity spreads easily if you let it. I don't think there's any movement on the RFB (SH4 Fleet Boat) side of things either.
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#77 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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No, RFB was closed down some time ago...
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#78 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Yeah, I thought that was so RUB could take shape.
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#79 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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#80 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Yes, with the same team working on it. I thought they'd 'cleared the decks' from RFB to concentrate on RUB. Let's hope no news is good news.
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#81 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Hope we get a beta within the month! I've been waiting for some realism.
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#82 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Nope! It is hard super-modding never finished game and not knowing if some serious patch will be ever released.
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#83 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Thanks. Looking forward to it, big time.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#84 |
Seaman
![]() Join Date: Feb 2010
Posts: 36
Downloads: 64
Uploads: 0
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What happens with the development of this mode???
It is shown that for a long time no new information on its development.
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#85 |
Machinist's Mate
![]() Join Date: May 2010
Location: South Korea
Posts: 127
Downloads: 904
Uploads: 0
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oh, it will be one megamod.. thanks, i cant wait any more
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#86 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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Great to hear that this is in progress. One plea: would it be possible to include a comprehensive document setting out what the megamod includes? The GWX megamod for SH3 was superb in that it included an excellent manual.
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#87 |
Rear Admiral
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