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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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Tow line
That fin opening at the bow of GATO is perfect for hitching a ride.
The problem becomes where are you and where is the nearest allied vessel or sub that can tow you.. Would love to know if Navy records show subs being towed back and how often it happened. Certainly wouln't warrant a clean sweep broom rather an upside down deck mop... ![]() |
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#17 | |
Ace of the Deep
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#18 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Game over. It is like running out of fuel. You are dead (in the water).
Add mods with JGSME. Go the mods forum under popular mods, etc. link. The is a post somewhere that illustrates how to use it. It is not difficult. |
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#19 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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![]() I am using TMO 1.9 and this guy IS available. I can't say if his abilities have been disabled in TMO or not- but I am thinking that if Duci were going to remove his abilities, then he would have also removed his being available. I would sure hate to drop 3,000 renown to get the guy and find out that his abilities were not available when they were needed. Can anybody confirm that the ability is still enabled in TMO 1.9? I am thinking that they are.
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![]() My Game starts with GFO - Keepin' it real as it needs to be! |
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