SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-25-10, 12:14 AM   #16
edjcox
Engineer
 
Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
Tow line

That fin opening at the bow of GATO is perfect for hitching a ride.

The problem becomes where are you and where is the nearest allied vessel or sub that can tow you..

Would love to know if Navy records show subs being towed back and how often it happened. Certainly wouln't warrant a clean sweep broom rather an upside down deck mop...

edjcox is offline   Reply With Quote
Old 06-25-10, 05:47 PM   #17
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
Posts: 1,077
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by ffpletch View Post
great happened again, i love this game but it about to find the delete button ... i have never used mods before but there has to be one that gives me more realistic damage ... how do i do this i have been looking at alot of mods, but dont know how to incorporate them a little knowledge help?
Id recommend either TMO (Trigger Maru Overhauled) or RFB (Real Fleet Boats) for more accurate damage models.
__________________


Admiral8Q is offline   Reply With Quote
Old 06-25-10, 10:50 PM   #18
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default Broken shaft

Game over. It is like running out of fuel. You are dead (in the water).

Add mods with JGSME. Go the mods forum under popular mods, etc. link. The is a post somewhere that illustrates how to use it. It is not difficult.
I'm goin' down is offline   Reply With Quote
Old 06-26-10, 07:41 PM   #19
JoeCorrado
Weps
 
Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
Default

Quote:
Originally Posted by Armistead View Post
TMO doesn't have that guy....

I am using TMO 1.9 and this guy IS available. I can't say if his abilities have been disabled in TMO or not- but I am thinking that if Duci were going to remove his abilities, then he would have also removed his being available.

I would sure hate to drop 3,000 renown to get the guy and find out that his abilities were not available when they were needed.

Can anybody confirm that the ability is still enabled in TMO 1.9? I am thinking that they are.
__________________
=============



My Game starts with GFO - Keepin' it real as it needs to be!
JoeCorrado is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.