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Old 06-25-10, 04:46 PM   #1
TheBeast
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I really like how it looks!

Hope you can make a dirty version that matches this skin I made.



That would be so funny...
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Old 06-25-10, 05:12 PM   #2
THE_MASK
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I would imagine that there would have been a lot of spare time keeping the boat clean . This is the kriegsmarine after all . I think a dirty sub would be unrealistic . What needs to be done that is not part of this mod is 3D stuff added .
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Old 06-25-10, 06:50 PM   #3
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Quote:
Originally Posted by sober View Post
I would imagine that there would have been a lot of spare time keeping the boat clean . This is the kriegsmarine after all . I think a dirty sub would be unrealistic . What needs to be done that is not part of this mod is 3D stuff added .
I pretty much agree with you sober, that is why I released version 1.0 the way it was(bright and clean). But, I fired the game up with no mods to look at it, and I realized how shockingly dark and dirty it looked in comparison. So, between that and some comments made, I decided to try to strike a balance(not totally clean and new looking, but not totally dirty, worn, and dark). I would like to think that is what I have accomplished now.

Anyway, what 3d stuff are you talking about, just the bump maps I mentioned? Or are you referring to 3d modeling changes inside?
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Old 06-25-10, 07:10 PM   #4
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Quote:
Originally Posted by sober View Post
I would imagine that there would have been a lot of spare time keeping the boat clean . This is the kriegsmarine after all . I think a dirty sub would be unrealistic . What needs to be done that is not part of this mod is 3D stuff added .
and i would imagine the other thing... what do you thing was the first act on a allied ship after capturing a german u-boat crew ?

...right the first act was cleaning them with the hose pipe, because they was often so dirty, nobody could take the niff, so if the crew for itself wasnt able to do it, why should it be possible for the boat ?

...also for the navy, german sub`s had a special nickname: "skunk"
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Old 06-25-10, 07:34 PM   #5
TheBeast
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I have a suggestion you may like. If you use mouse over tool tips on the gauges there would be no need to relable the guages and it can be localized for various languages that way.
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Old 06-25-10, 07:42 PM   #6
SteelViking
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Originally Posted by TheBeast View Post
I have a suggestion you may like. If you use mouse over tool tips on the gauges there would be no need to relable the guages and it can be localized for various languages that way.
That is a utilitarian idea, but I am striving for realism. Tool tips popping up kind of kill the simulation factor for me. I am putting so much effort into cleaning up and correcting gauges, because I want to be able to run around the boat and get my information off of the real dials instead of the UI. Thanks for the suggestion though.
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Old 06-25-10, 10:59 PM   #7
Capt Jack Harkness
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Haha amen to that! The goal for mods like this and others is to downsize the UI.

Which gives me an idea... Is it possible to render either the TAI map or the nav map on the actual chart table, and overlay some wrinkles to make it actually look like paper? Better still, there are two chart tables, so maybe TAI could be on one and nav on the other...
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Old 06-25-10, 11:21 PM   #8
mookiemookie
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Beautiful work.

As an aside - I visited the U-505 recently and they said that they had analyzed paint chips from the interior of the boat and determined that it was painted with a white/off-white glow in the dark paint. So I'd say you're pretty spot on with your color scheme there.
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Old 06-25-10, 11:22 PM   #9
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Originally Posted by Capt Jack Harkness View Post
Haha amen to that! The goal for mods like this and others is to downsize the UI.

Which gives me an idea... Is it possible to render either the TAI map or the nav map on the actual chart table, and overlay some wrinkles to make it actually look like paper? Better still, there are two chart tables, so maybe TAI could be on one and nav on the other...
No, probably, and no....... There is no way to get the nav or TAI map to render on an actual surface, they are bound to the UI.

However, great idea about modifying the texture of the chart to look more like real paper. Thanks
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