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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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In the last OM version there is lack of compatibility with RFB and TMO supermods. For people who wanna play both sides at the same time without switching supermods with JSGME it can be some drawback because enabling/disabling OM+OMEGU mods take a lot of time.
You should also read first lurker's post in OM and OMEGU threads. He summarized there both mods limitations. There are four most important of them: - mission tasks are often badly linked to Kriegsmarine's grid map - C02 still raises during snorkel operation - Elektrobots' range/speed performance is wrong - you cannot close to major US/UK harbors during campaign game-play due to CTD One may like or not Karamazov's targeting system mod (similar to OLC GUI) included in OMEGU but it is impossible to disable it without disabling entire OMEGU mod. On the other hand SH3 is simply an older game - graphics is much worse, loading times with GWX and other badly needed mods are awfully long, 16:10 wide-screen support does not exist at the time. I installed SH3+GWX3 a few days ago to have a look at both but I honesty think SH4 is much better so I uninstalled SH3 completely. As for now I think SH4/UBM+OM+OMEGU is the only choice for virtual U-boat skipper. Let's wait for modders to improve SH5 somewhat or their possible return to GWX4 idea... Last edited by Gorshkov; 06-25-10 at 03:53 PM. |
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#2 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
from the first post of the OM thread Quote:
To clarify; if a ship/convoy track starts in a port and the players boat is within 20km, then that ship/convoy will not be created. |
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#3 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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GWX is a more complete package with deeper content, but based on an older platform. It's held dear in alot of hearts around here, and often used as the benchmark to compare all other mods with. (rightly or wrongly)
Despite that, OM + OMEGU is a very nice package, and when coupled with a few other mods, actually weaned me off of SH3 onto SH4. Something I thought would never happen. ![]() Both base platforms (SH3 and SH4) have their own issues, but whichever way you go, you will not be disappointed with either of these mods. ![]() |
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#4 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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![]() Quote:
PS. What a beautiful poem about GWX Team bad fate, Privateer. ![]() Last edited by Gorshkov; 06-26-10 at 07:09 AM. |
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#5 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Don't "assume" that based on his statement. I was unable to recreate his problem. I take CTD issues and seriously will always investigate and atempt to correct.
Last edited by lurker_hlb3; 06-27-10 at 09:53 AM. |
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#6 | |
The Old Man
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![]() As for the GWX-SH4 issue. I'm relatively new here so I've missed the circus although I keep hearing rumors and references about the Big War. I think that GWX4 for SH4 is completely unnecessary at this point. OM is pushing the limits of what can be done with the SH4 engine without breaking codes. The only thing to add would be some more eye-candy. Both SH3 and SH4 have reached the limit of what can (or should) be done to them. They're perfectly playable as they are. SH5 isn't and it reaaaaaly needs a good supermod. In the meantime I'll keep playing OM (sh3 is just too buggy for me). Although I haven't played SH5 for months (because I can't), I keep an eye on TDK's progress with scripting. Guys... think about it... Saving and loading new variables in custom files? HOLY F_CK!!!! If only we had this for SH4 too ![]() |
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#7 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Your GUI can stay. However what graphical program can remove this green scale from AP_PreciseMarks.tga file?
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#8 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Next question - are there Milk Cows and supply ships for U-boots in Spanish ports in OM, like in GWX?
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#9 |
The Old Man
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#10 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Sadly but I do not own Photoshop...
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#11 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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karamazovnew, is it possible for you to release light version of your mod, with possibility to estimate range, speed and AOB like in GWX?
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#12 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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In GWX you have standard SH3 targeting procedure. So why you cannot play OM without OMEGU or remove karamazov's mod as he described it above?
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#13 | |
The Old Man
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![]() ![]() Well, I won't have to leave again before mid august so I promise I'll make that movie. You'll love using the interface then. I hope. And I'll put a "no green marks" tga on the KiUB thread as soon as I get home in a few days. |
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