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Old 06-25-10, 03:11 PM   #1
Gorshkov
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In the last OM version there is lack of compatibility with RFB and TMO supermods. For people who wanna play both sides at the same time without switching supermods with JSGME it can be some drawback because enabling/disabling OM+OMEGU mods take a lot of time.

You should also read first lurker's post in OM and OMEGU threads. He summarized there both mods limitations. There are four most important of them:

- mission tasks are often badly linked to Kriegsmarine's grid map

- C02 still raises during snorkel operation

- Elektrobots' range/speed performance is wrong

- you cannot close to major US/UK harbors during campaign game-play due to CTD

One may like or not Karamazov's targeting system mod (similar to OLC GUI) included in OMEGU but it is impossible to disable it without disabling entire OMEGU mod.

On the other hand SH3 is simply an older game - graphics is much worse, loading times with GWX and other badly needed mods are awfully long, 16:10 wide-screen support does not exist at the time. I installed SH3+GWX3 a few days ago to have a look at both but I honesty think SH4 is much better so I uninstalled SH3 completely. As for now I think SH4/UBM+OM+OMEGU is the only choice for virtual U-boat skipper. Let's wait for modders to improve SH5 somewhat or their possible return to GWX4 idea...

Last edited by Gorshkov; 06-25-10 at 03:53 PM.
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Old 06-25-10, 09:13 PM   #2
lurker_hlb3
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Quote:
Originally Posted by Gorshkov View Post

- you cannot close to major US/UK harbors during campaign game-play due to CTD
This statement in not factual

from the first post of the OM thread

Quote:
1.Because of a design feature that prevents ships from spawning within 20km of ownship, stay clear of all major US/UK ports.
Nothing was said about CTD.

To clarify; if a ship/convoy track starts in a port and the players boat is within 20km, then that ship/convoy will not be created.
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Old 06-25-10, 10:21 PM   #3
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GWX is a more complete package with deeper content, but based on an older platform. It's held dear in alot of hearts around here, and often used as the benchmark to compare all other mods with. (rightly or wrongly)

Despite that, OM + OMEGU is a very nice package, and when coupled with a few other mods, actually weaned me off of SH3 onto SH4. Something I thought would never happen.

Both base platforms (SH3 and SH4) have their own issues, but whichever way you go, you will not be disappointed with either of these mods.
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Old 06-26-10, 06:56 AM   #4
Gorshkov
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Quote:
Originally Posted by lurker_hlb3 View Post
This statement in not factual

from the first post of the OM thread


Nothing was said about CTD.

To clarify; if a ship/convoy track starts in a port and the players boat is within 20km, then that ship/convoy will not be created.
Anyway Royale-Audio experienced CTD watching through periscope in that situation.

PS. What a beautiful poem about GWX Team bad fate, Privateer.

Last edited by Gorshkov; 06-26-10 at 07:09 AM.
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Old 06-26-10, 09:34 AM   #5
lurker_hlb3
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Quote:
Originally Posted by Gorshkov View Post
Anyway Royale-Audio experienced CTD watching through periscope in that situation.
Don't "assume" that based on his statement. I was unable to recreate his problem. I take CTD issues and seriously will always investigate and atempt to correct.

Last edited by lurker_hlb3; 06-27-10 at 09:53 AM.
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Old 06-27-10, 05:23 AM   #6
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Quote:
Originally Posted by Gorshkov View Post

One may like or not Karamazov's targeting system mod (similar to OLC GUI) included in OMEGU but it is impossible to disable it without disabling entire OMEGU mod.
Yes it is, just copy the entire [G26], [G28] and [G2B] pages from the original menu1024_768.ini file and copy over the dials.cfg file. The extra images won't be used and I haven't touched anything in the original image files. Actually, I knew people might have problems so at first I only made the Attack Periscope. Hitman did the rest, if I recall correctly. Anyway I haven't even tried that version, being stuck at the end (not even the middle) of nowhere with a laptop with a 32MB integrated graphics card for months now

As for the GWX-SH4 issue. I'm relatively new here so I've missed the circus although I keep hearing rumors and references about the Big War. I think that GWX4 for SH4 is completely unnecessary at this point. OM is pushing the limits of what can be done with the SH4 engine without breaking codes. The only thing to add would be some more eye-candy. Both SH3 and SH4 have reached the limit of what can (or should) be done to them. They're perfectly playable as they are. SH5 isn't and it reaaaaaly needs a good supermod. In the meantime I'll keep playing OM (sh3 is just too buggy for me).

Although I haven't played SH5 for months (because I can't), I keep an eye on TDK's progress with scripting. Guys... think about it... Saving and loading new variables in custom files? HOLY F_CK!!!! If only we had this for SH4 too
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Old 06-27-10, 08:18 AM   #7
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Your GUI can stay. However what graphical program can remove this green scale from AP_PreciseMarks.tga file?
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Old 06-27-10, 08:44 AM   #8
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Next question - are there Milk Cows and supply ships for U-boots in Spanish ports in OM, like in GWX?
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Old 06-27-10, 11:45 AM   #9
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Quote:
Originally Posted by Gorshkov View Post
Your GUI can stay. However what graphical program can remove this green scale from AP_PreciseMarks.tga file?
Photoshop. The marks are in the alpha channel. Just paint with black over them.
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Old 06-27-10, 12:18 PM   #10
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Sadly but I do not own Photoshop...
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Old 06-27-10, 02:08 PM   #11
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karamazovnew, is it possible for you to release light version of your mod, with possibility to estimate range, speed and AOB like in GWX?
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Old 06-27-10, 03:22 PM   #12
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In GWX you have standard SH3 targeting procedure. So why you cannot play OM without OMEGU or remove karamazov's mod as he described it above?
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Old 06-27-10, 05:16 PM   #13
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Quote:
Originally Posted by jaxa View Post
karamazovnew, is it possible for you to release light version of your mod, with possibility to estimate range, speed and AOB like in GWX?
The only thing "missing" is the range done automatically by the stadimeter. However, that part of the game is bugged, and ranges are incorrect. And "the old notepad" is even more bugged. I didn't start wasting 3 months of my life just because I like having 20 dials in my periscope screen. I would've been perfectly happy with it IF it worked as it did in SH3. However, it doesn't. Every time you cancel an input, everything reverts to defaults (3000m, 0 AOB and 0 Speed). There is absolutely no way to input speed manually through the notepad. So every time you send the AOB or Range to the TDC, your speed resets to zero. Test a few attacks in OM without OMEGU and see how you like it.

Well, I won't have to leave again before mid august so I promise I'll make that movie. You'll love using the interface then. I hope. And I'll put a "no green marks" tga on the KiUB thread as soon as I get home in a few days.
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Old 07-18-10, 07:40 AM   #14
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Quote:
Originally Posted by Gorshkov View Post
Sadly but I do not own Photoshop...
Then use GIMP.
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Old 07-18-10, 01:00 PM   #15
Gorshkov
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Quote:
Originally Posted by onelifecrisis View Post
Then use GIMP.
Karamazov already did it. Besides I removed his mod from my OM+OMEGU installation and returned to stock U-boat's targeting technique.
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