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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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#2 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
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Just be aware of the TDC torpedo speed glitch. Always click on the speed knob when dealing with torpedoes, even if there is only one speed to choose from. For some reason the game will use the wrong speed for the lead calculation, if you don't always do that.
http://www.paulwasserman.net/SHIII/ Fast 90 instructions are probably the easiest way to understand how manual targeting, works.... With the fast 90 technique you're predicting the 90 degree AOD.... and working backwards from there, which makes the overall process a lot easier. And GWX added compass makes calculating bearings much easier than using a calculator... I don't know if you're using GWX, though. Fixed wire is a way to calculate the speed of a given ship by knowing the ship's length and plugging it into a formula.... that involves time. (will need a calculator, for this...). I don't remember the formula. Anyway, it eliminates the need of having an accurate ranging distance. Which happens to be the hardest thing to do in the sim, due to the recognition charts of mast heights being so hard to depict, the errors of constantly bobbing, the awkward aiming controls, and other such things. Last edited by Threesixtyci; 06-23-10 at 05:06 PM. |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Length (in meters) divided by time (seconds), multiplied by 2, and you get knots as the result. It's a simple and good-enough approximation, but officially you should multiply by 1.944.
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#4 |
Loader
![]() Join Date: Sep 2009
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Faster speeds have another advantage apart from giving the target less time to evade: It reduces the impact of slightly inaccurate torpedo settings.
Ok, if they don't zig-zag you shouldn't miss entirely anyway.. but it can mean the difference between sinking the target with 1 hit in the oil bunker and needing to spend another eel/a few deck gun rounds and risking trouble. * On the other hand, faster speed means less time under the target. I can't verify this completely, but I believe at AoB close to 90/180° this makes magnetic detonators even less reliable. |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#6 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#7 | |
Engineer
![]() Join Date: Dec 2009
Location: Canada
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#8 |
Stowaway
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I used to use the medium speed setting for G7As but, the TDC problem mentioned by Hitman caused me to leave all torpedo speeds at 30 knots. That is, "slow" for the G7A, and the only speed available to the G7E.
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