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Old 06-22-10, 09:43 AM   #1
Alex
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Danke JS.
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Old 06-23-10, 03:34 AM   #2
Ktl_KUrtz
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Got it!
Thanks a lot!
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Old 06-25-10, 07:00 AM   #3
JScones
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Just a gentle reminder, I get a LOT of PMs and emails from players seeking support on specific mods for specific games.

I can only provide support for setting up and using JSGME. I do not, and cannot, explain what "Mark's Carby Tweaks" mod does, why "BFNMPP v1.3" keeps crashing your game with error 0x0e890a57 after you press the F7 key, or which folders within a mod you need to enable to get the three dials option instead of the two. You need to direct those types of questions to the mod author.

Also, if your game suddenly starts crashing after installing a mod, DISABLE THE MOD, then ensure that you have the mod folder structure correctly set as per the JSGME User Guide and the mod author's instructions (particularly the latter). If everything is in order and your problem persists when you re-enable the mod, you will need to consult the mod author directly as your problem will most likely be either with that mod, or your combination of enabled mods.

Following the above will most likely see you up and running much quicker than waiting for upwards of 24 hours for me to essentially tell you to consult the mod author.

It will also help free me up to focus on feature requests, bug reports, questions surrounding User Guide contents and other JSGME-related questions.
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Old 06-26-10, 02:35 AM   #4
melnibonian
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Jaesen a very quick question. Do I need to disable all mods before upgrading to v2.5 of JSGME (from the previous one) or I can keep them enabled?

Thanks in advance
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Old 06-26-10, 02:38 AM   #5
JScones
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No. From the User Guide:

Quote:
Installing over an existing installation
If you intend installing over a copy of JSGME v2.x, you do not need to disable any enabled mods; simply install the new version directly over your current version.

If you intend installing over a copy of JSGME v1.x, you must disable all enabled mods first. Not doing so will corrupt JSGME and hence your game. Once you've disabled all mods, simply install the new version over the top and resume using as normal.
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Old 06-26-10, 02:41 AM   #6
melnibonian
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Quote:
Originally Posted by JScones View Post
No. From the User Guide:
Thanks a lot mate
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Old 07-03-10, 04:13 AM   #7
JScones
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IT'S JUST BEEN BROUGHT TO MY ATTENTION THAT MODS HAVING NAMES STARTING WITH [ ARE NOT CORRECTLY HANDLED BY JSGME!

I know the reason and will be working on an update as time permits over the next few weeks. In the meantime, the workaround is simply to ensure that mod names DO NOT START with a [. For example:

BAD:
C:\Games\SilentHunter\MODS\[My Mod] Conning Tower Emblem\data\

GOOD:
C:\Games\SilentHunter\MODS\(My Mod) Conning Tower Emblem\data\
C:\Games\SilentHunter\MODS\Conning Tower Emblem [My Mod]\data\
C:\Games\SilentHunter\MODS\Conning Tower [My Mod] Emblem\data\
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