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Old 09-18-05, 06:15 PM   #1
LuftWolf
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It is possible to code this behavior into the AI doctrine, however, since most everything has to be done in programming conditions (IF, THEN, AND, ELSE, etc) there is a fair amount of skill in making any specific AI behavior meaningful in a tactical sense. In other words, we can make it ping, but that doesn't necessarily make it a better OPFOR unless there is other programming done along with to make incorporate the behavior into tactically effective action.
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Old 07-18-06, 07:46 PM   #2
SeaQueen
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Quote:
Originally Posted by LuftWolf
.. there is a fair amount of skill in making any specific AI behavior meaningful in a tactical sense. In other words, we can make it ping, but that doesn't necessarily make it a better OPFOR unless there is other programming done along with to make incorporate the behavior into tactically effective action.
I totally second that. This parallels an issue we run into in professional wargames as well. Something we do frequently is to vary different tactics for a given scenario and see how sensitive the outcome is. Sometimes it matters a little bit, sometimes it matters a lot, sometimes it doesn't matter at all.

Honestly, I think the idea of a kind of universal doctrine for the AI to follow is a little bit ambitious. It amazes me that DW does as well as it does. So many of these things are driven by all kinds of things, which there's just no way to a computer program that's written as generally as DW is, to really take into account. I've been pretty happy with what they got. It beats me sometimes...
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