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#1 |
Ace of the Deep
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Hi chaps,
A little update. I have modified the pen 3d model to create an additional pen model a "center" pen eg. one that has openings through either side in addition to the exisitng left and right pen models so all the center pens eg. number 2-13 are connected whilst the left and right pens (14 and 1) are closed at the ends. I have also added a new "ceiling" to the pens to try and replicate the steel rods in the cement and also added pen numbering to the connecting doorways. ![]() ![]() ![]() These shots from Silent 3ditor, will post in-game screenshots ASAP. Cheers Aces
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#2 |
Ace of the Deep
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Hi chaps,
Been busy the last couple of days but have finished the mod. In game testing and pics this evening. Best Regards Aces
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#3 |
Mate
![]() Join Date: Jun 2005
Location: Nederland
Posts: 60
Downloads: 81
Uploads: 0
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![]() Looking Forward to your pictures. ![]() Till then, Good Hunting Fido U-52 ![]()
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#4 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
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Great news mate
![]() Best regards. Fubar2niner |
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#5 |
Ace of the Deep
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Here we go chaps, testing going well, some screenies for you:
![]() ![]() ![]() ![]() ![]() ![]() ![]() Based on Han Solo's fantastic animated sub-pens plus pen numbering on the front, new "middle sub pen model", all pens are inter-connected and have numbering internally as well as a new internal ceiling texture. Back to testing, Cheers Aces
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#6 |
Chief
![]() Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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It looks good! Did you use any actual plans or just photos?
I found a good picture detailing the ceiling (not Nazaire, other base) ![]() There are more here http://www.ww2talk.com/forum/war-sea...at-pens-2.html. See also pages 3 and 4. Maybe it helps. |
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#7 |
Chief
![]() Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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Here, I tried to make some seamless texture to match the corrugated steel ceiling in this picture of Nazaire:
http://commondatastorage.googleapis....l/24752727.jpg ![]() And the normal map. if you can use it ![]() ![]() |
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