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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
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#2 |
Chief of the Boat
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I think what we all forget sometimes is.
The GWX Team were not made priviy of the Hardcode in SH3 and did their best to work around it. ![]() To those that don't think GWX NYGM are realistic enough. Take a Year out of your life and show us what you can build. ![]() |
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#4 | |
SUBSIM Newsman
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I agree!
Quote:
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Bosun
![]() Join Date: May 2010
Posts: 69
Downloads: 22
Uploads: 0
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Indeed. However, the first step is to identify what a new mod is trying to "fix", which is why I asked my question. I'm sure I won't be able to "take a year out of my life", but there may very well be things which can be improved in GWX Gold, and I plan to contribute my efforts to making GWX the best it can be.
I apologise if my comments appear to be disparaging of the GWX team and their efforts -- that could not be further from what my intention is. However, if there are areas where GWX can be improved I don't see why we, the playerbase, should not explore ways of doing so. Respectfully, nemchenk |
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