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Old 06-17-10, 02:19 PM   #31
Captain Dave
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Ha Ha, fire up the B-52s "Love Shack". Love shack,baybeee.
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Old 06-17-10, 02:27 PM   #32
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Merchants have SONAR???? Which ones? I'll sink them first, ba$tards.
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Old 06-17-10, 02:37 PM   #33
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Actually don't they just have Hydrophones, basically just listening for you instead of using sonar to actively ping you.
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Old 06-17-10, 02:48 PM   #34
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Quote:
Originally Posted by Nisgeis View Post
Silent running won't do anything to counter radar. It will counter sonar, which some of the merchants (or all?) have.
Thanks. I stand corrected. I never considered the difference between the two, although it is obvious.
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Old 06-17-10, 02:48 PM   #35
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Originally Posted by G2B View Post
Actually don't they just have Hydrophones, basically just listening for you instead of using sonar to actively ping you.
They have passive sonar, yes. I' m not sure which ones have it - I think it's later merchants that have it.
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Old 06-17-10, 03:06 PM   #36
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They have passive sonar, yes. I' m not sure which ones have it - I think it's later merchants that have it.

Got it, Thanks
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Old 06-17-10, 03:56 PM   #37
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Glad to see your having fun I'm goin' down.

I thought it was well known that merchants in TMO went to the chuck norris school of gunnery.


They call him, sensei.

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I don't mind the concept of freighters being armed, but seriously- the effective range of a deck mounted machine gun was 850 yards... if you surface to engage, and remain beyond that range- you should have nothing to fear unless Duci has done something odd.

Maybe he will comment?
Sure. I wanted them dangerous, starting at around 2000 meters. Ranges don't scale very well to reality in game because you can pretty much decimate a ship at 4,000 meters with little effort. Hell, I've sunken ships at 6,000 meters or greater with a deck gun. (i can be persistant bastard)

Another issue is AA gunnery range as defined in the sim.cfg file. It is a universal figure that effects all guns in the game. To include your AA guns, and the AI's, It's the max range that they will open fire at (or try to) . Limit that and you limit alot for both you, and the AI.
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Old 06-17-10, 04:02 PM   #38
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I see nothing wrong with the post or the tread in general. This is the general forums for SH4. Such post are ok here.
You also see nothing wrong with post where a person attack ww2 heroes, i understand it, also the report function works random. Wonder why . This is why i like forums, you find something new everyday. Just wonder how low can people go
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Old 06-17-10, 04:14 PM   #39
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This isn't the general topics forum. Just sayin' .....
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Old 06-17-10, 04:18 PM   #40
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So it have no place for a PM threads
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Old 06-17-10, 04:29 PM   #41
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Originally Posted by Dimitrius07 View Post
What is your main point, and what is the goal of this thread? Can you explain? . I guess its easy to point our fingers at others and do spell checking when your "sorry" self can`t even make a simple point, that is probably something you don`t learn in grammar school.
Maybe its a public pm with hidden message . Talking and admire yourself is a popular thing on the web , even when the material don`t belong to you directly

Are you always a douche bag? Did your dog get run over this morning? Jeeze dude, Relax a bit, and try, please try, to quit
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Old 06-18-10, 08:18 AM   #42
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So it have no place for a PM threads

You have a PM.
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Old 06-18-10, 08:31 AM   #43
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Originally Posted by AVGWarhawk View Post
You have a PM.
Which is necessary, I think
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Old 06-18-10, 08:39 AM   #44
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Wow!

One of the perils of the internet........context.

@ I'mgoingdown: thanks for the OP. I just started using TMO 2.0 and this is good info to know.

As to that other poster........erm.............riiiiight.
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Old 06-18-10, 04:20 PM   #45
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So it have no place for a PM threads
Has, not have no place....geesh.
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