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Old 06-17-10, 12:40 PM   #1
Arclight
Navy Seal
 
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Thought the Sherman ran over a mine. I was cussing at the poor basterds.


Feel of the game shifted completely though; from nigh impossible airborne assault to steamrolling Jerry.

Of course, it's all going to shift again once they get off the beaches and come up against full-sized companies. Im sure the panzers will have a field day as well.
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Old 06-17-10, 12:42 PM   #2
Dowly
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Of course, it's all going to shift again once they get off the beaches and come up against full-sized companies. Im sure the panzers will have a field day as well.
Yeah, when I can eventually move them. Two more turns after this before they can move, so plenty of time to move deep inland for you.
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Old 06-17-10, 12:47 PM   #3
Dowly
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DAY 1 TURN 2

WN 8/709th INF DIV vs 12th RGT/4th INF DIV

Tare Green

The map here was deeeeep, so I flipped a bird at the Atlantic wall and positioned my troops waaaay to the rear. This worked quite nicely, got few pages of reading done on my book while Arc was cautiously moving westwards. Few mortar rounds here and there managed to kill some of his advancing guys. Also, luckily he used his naval barrage at start against the wall, so that cut my losses probably. With 5 minutes or so remaining he had reached the far endof the map and started a more aggressive form of advance in the northern sector, which got stonewalled by my MG34. In south Arc tried to drive his Sherman thru the hedges, straight into the arms of my flamethrower. Map ended with time running out.


Overview


Debrief



Arc pounding the Wall



My mortars inflict minor losses to advancing Arc



Arc preparing to assault



I smell burning Sherman



Arc's assault begins, MG34 opens up. I think I managed to damage the tank with my AT gun before it too was blown to atoms



Strike #2 for the RAF
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Old 06-17-10, 01:02 PM   #4
Arclight
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Yep, the Tommy cooker lives up to it's name.

Cheating flamethrowing bastid.


That road really forms a perfect defensive line though; gonna be bloody punching through that one.
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Old 06-17-10, 01:12 PM   #5
Dowly
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That road really forms a perfect defensive line though; gonna be bloody punching through that one.
It does yeh... for the first time. Not much surprise left on turn 3, n.barrage and air and I got 1 guy alive waving a white flag. Thank god it's back to inf battle on next one.
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Old 06-17-10, 01:35 PM   #6
Lionclaw
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Damn you! This AAR has increased my interest for this game, might get it at the end of the month.
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Old 06-17-10, 02:40 PM   #7
Dowly
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DAY 1 TURN 2

919th RGT/709th INF DIV vs 502nd RGT/101st AB DIV

St. Germain-de-Varreville

Oh boy. This one was bloody. Arc controlled the center of the town and the NW corner of the map. As soon as the battle started it was 20 minutes of constant shooting, Arc trying to break out from the town and me trying to defend the outskirts of it. Both sides took some casualties yet almost no ground was lost/won. Oh and I must protest the Arc's routed soldier gaining a streak of ground when he ran to the east!


Overview


Debrief


Arc's first assault left the street a tad messy


Both sides unleash their mortars on eachother


A small miracle; my two grenadier squads manage to get a foothold in the town center


My attempt to take control of the church in NW and thus get that darn MG fire to stop fails miserably


Final attack from Arc, don't think anyone got hurt in that one



PS. Strike #3 for RAF.
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