![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Poll closed | |||
option |
![]() ![]() ![]() ![]() |
0 | 0% |
option |
![]() ![]() ![]() ![]() |
0 | 0% |
Voters: 0. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
PROBLEM SOLVED: You still have bad string put into "Snorkel Name Change Fix" auxiliary mod:
Quote:
Last edited by Gorshkov; 06-16-10 at 04:51 PM. |
|
![]() |
![]() |
![]() |
#2 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
thanks ![]() i didnt realise that and your the first to ever report it ![]() glad you got it sorted out, to properly fix the version number that is being displayed, you need to change it back to the stock value so do this: open the "Snorkel Name Change Fix" auxiliary mod and open the menu/menu file found in it, go to line # 213 and copy and paste to replace it with this: 213=v %d.%d that way it will read the version number of the game and not just display what you typed in, i doubt it matters but i always try not to change things if i dont have to because it can sometimes lead to some unintended side effects. Last edited by Webster; 06-17-10 at 12:46 PM. |
|
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
Well, %d is "int" data type formatting input/output in C/C++ language.
|
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#5 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
WEBSTER: Check if Real Env #1 mod always works flawlessly with GFO. Load "Pacific U-boat" mission and try to see and lock enemy ships. They are almost invisible even at close distance through periscope!
|
![]() |
![]() |
![]() |
#6 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
|
![]()
Well I just spent the last 2 hours reading all 16 pages of this thread. I've been away from SH4 for quite a while but have been feeling the pull for a few months. I loved SH1, played it endlessly! Had to wait 10 yrs for the franchise to get back to the Pacific, only to find the game way confusing and steep learning curve and the stock game loaded with CTDs that only frustrated me and pushed me away. Looking at the other super mods the last thing I wanted was to make the game harder. GFO appears to fix the bugs and will make the interface/learning curve a little more user friendly for those of us that love the sim but without the realism. What I was looking for was an improved version of SH1, and I think GFO will accomplish that for me. It looks like a lot of work has gone into this project and I'm eager to give it another shot.
I will say that reading this thread from page 1 gave me some appreciation for all the modders out there, and I learned the proper way for installing a mod, thus saving time and a duplicate post! Time well spent!! Thanks Webster for the effort!
__________________
MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
![]() |
![]() |
![]() |
#7 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
|
![]()
Ok, my first question........does GFO correct the incorrect US planes in the stock game?? I have a small mod from 2007, US-Planes.zip. Will it hurt anything if I install it along with, but after/under, GFO?? Thanks in advance.
Well I quick couple of minutes, more like an hour, of leaving the dock at Pearl and setting my course to Midway as my first refueling stop, then jumping into free camera mode showed me the US planes are still the same on the carrier at dock. Answered the first part of my question. 2nd Edit: Well, 2 game freezes already which my only recourse is a reboot. It's all coming back to me now. The constant crashes. It happened with the vanilla install (all patched) as well. I had a few other programs running in the background during the first crash/freeze. Rebooted, restarted the game with no other programs running and just as I spotted my first Jap tanker, closed to 2000 yds, and hit the P for periscope depth, the game freezes with an audio looping sound. If I have to save every 5 minuites, it sure loses the emmersion factor! I really don't think it's the game, I think it's a hardware issue with me, even though all my drivers are up to date. I'm tempted to believe it's my AMD dual core processor. My rig is beefy enough to where I don't need to overclock for this game. Anyone have any tips?? 3rd Edit: Well setting the infinity of my dual core processor for the games exe to just one processor, may or may not have helped my issue, as I was able to play freeze free for well over an hour and sunk my first mechant using GFO. Although it took me like 10 torps to do it since it's been so long since I've played the game and I might not have been using the auto-targeting correctly. I did have a few duds, but also an equal number of misses. Maybe running too deep?? I thought I had them set for 9 ft, but then when I used L for lock on target, the depth setting changed to like 18 ft! Resetting it to 9 ft at that point seemed to have helped, at least for that torpedo. Guess I need to go to sub school again and take the traning course. But thus far, I've wasted my afternoon and that's a good thing!
__________________
MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply Last edited by Major Johnson; 07-05-10 at 06:48 PM. |
![]() |
![]() |
![]() |
#8 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
thanks i wanted to try to make a big mod that fixes everything or as much as i can without changing too much so its as close to stock as possible. the idea was to leave the "customising" to you the player since we all like or dislike different things. there are still many stock "bugs" that werent fixed because doing so meant forcing game play style choices on you that you may not want, but also some things arent fixed because i didnt have fixes for them. GFO may not be the most game polished mod but its about as fixed as you can get and still be mostly stock. - the airplane thing, i would suggest you try GFO as is first, i think i have solved the unrealistic aircraft thing for you so see what its like before you add another aircraft mod, if for no other reason then to have something to compare results. - time compression drops out for anything so any activity in the area drops you to normal TC so you can check out what it is. if this werent the case you would find yourself dead and never know you sailed into a task force or a plane bombed you. - CTD are most often a running out of system memory capacity thing so clean up your files and defrag and do a disk cleanup and such before you play and it helps reduce them a lot |
|
![]() |
![]() |
|
|