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Old 06-13-10, 03:53 PM   #1
nemo7
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Yeah. It seems pretty immersive...
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Old 06-13-10, 08:20 PM   #2
Reece
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I assume you still don't see any guns firing?
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Old 06-14-10, 12:52 AM   #3
h.sie
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no, they are hidden in the containers as in the original Q-ship.

@Jim: Hope you like it. BTW: I always have a weird feeling when "reloading" existing mods. but my intention behind my modifications is not to replace these existing mods, but much more to have one more alternative. people who can live with the side-effects of the randomisation can now use "my" mod. people who don't like it, can still use your mod.
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Old 06-15-10, 01:20 AM   #4
Magic1111
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Hello h.sie !

Thank you very much for this MOD !

But I´ve a two questions: Is this MOD compatible with LivingSilentHunter V5 or only for GWX (I have a GWX Installation too) ?

And must I put the Q-Ships via Editor into the Campaign Files ?

Best regards,
Magic
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Old 06-15-10, 01:58 AM   #5
h.sie
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Hi Magic,

1) I am not sure (because not tested), but I think it should work with other supermods, too.

2) No need to script it via MissionEditor. It will randomly appear in convoys that are scripted into the RND layer. But only for a certain time period that is determined in the .cfg files in the Roster folder.

h.sie
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Old 06-15-10, 12:37 PM   #6
Magic1111
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Quote:
Originally Posted by h.sie View Post
Hi Magic,

1) I am not sure (because not tested), but I think it should work with other supermods, too.

2) No need to script it via MissionEditor. It will randomly appear in convoys that are scripted into the RND layer. But only for a certain time period that is determined in the .cfg files in the Roster folder.

h.sie
Hi h.sie !

Thank you very much for your Reply ! I´ll test the MOD with LSH v5 and see what happens !

Best regards,
Magic
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Old 06-15-10, 02:44 PM   #7
h.sie
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hi magic,

good luck. but be patient, my changes cause the Q-ship to appear not very often.

h.sie
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