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Old 06-12-10, 04:52 PM   #16
MLF
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Quote:
Originally Posted by privateer View Post
Most settings for Center of Gravity (Up and Down)
And Forward rear center (Front to back)
are based on the center of the object when imported to the Game.
Moveing the CG up will produce greater side to side motions.
I tried changing this but in SH5 any effect was not really noticeable. In SH3 I got the sub rolling slowly (actually managed to capsize it) just by making small adjustments to the gc_height (centre of gravity height).

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Old 06-12-10, 05:35 PM   #17
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I did notice SH5 is wierd in this area.
I'm not sure what is going on at this point.
It may need finer adjustments then SH3 or SH4 used.
And I mean adjusting by .001 and such.
SH3 and SH4 .01 changes were OK
SH5 does not like that amount.
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Old 06-12-10, 08:48 PM   #18
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We use the word athwartships while stevedoring ships . Thats how i know it . You are correct in saying that is refers to placement of an object in or on a ship /boat .

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Old 06-12-10, 10:50 PM   #19
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is this it
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Old 06-13-10, 02:42 AM   #20
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I think that is where U-Boat Historical Specifications MOD made changes for Pitching Fore/Aft. Most likely have Roll Port/Stbd controls there as well.

I want to know how to get the Bow on the Type-VIIC/41 up out of the water. When I am Surfaced underway (12 Knts) my bow dives under the water all the time, plowing through waves while the Stern rarely goes underwater. Exact opposite of what I would expect to happen. The bow is about 0.5-1 meter to low in the water.

I also want more Sea Spray when waves are breaking on the Conning Tower... Currently waves rarely make a splash, even when going over the Tower.
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Old 06-13-10, 04:11 AM   #21
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I think this can be changed in goblin (bow/deck/conning fx but which files ?
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Old 06-13-10, 04:32 AM   #22
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Quote:
Originally Posted by sober View Post
is this it
Yes - I changed gc_height and even tried LR Drag but did not notice any difference in movement -still had the same low centre of gravity type movement - quick short rolls, duck on a pond type thing. What I would like to see would be long slow rolls, with water splashing over when the roll gets out of synch with the waves.
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Old 06-13-10, 05:41 AM   #23
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Check out this
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Old 06-13-10, 10:22 AM   #24
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Hi:

This mod changes sub pitch, maybe is useful:

http://www.subsim.com/radioroom/down...o=file&id=1792
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Old 06-13-10, 03:27 PM   #25
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Quote:
Originally Posted by naights View Post
Hi:

This mod changes sub pitch, maybe is useful:

http://www.subsim.com/radioroom/down...o=file&id=1792
The SH3_to_SH5_Sub_Physics does Roll, Pitch, Bobbing and slightly positive bouyancy.
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