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#11 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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![]() Quote:
As for the Kilo, while it may not have a towed array, its sonar is not completely useless. You can't track targets at very long range, but 10 nm is not out of the question. Having an accurate solution is a matter of having the correct number of bearing lines + speed information. If the target mantains fixed speed, the autotma pinpoints the solution much faster than if you changed speed and or/course every so often. 20 minutes gives you 9 bearing lines, plus speed info is more than enough to pin down a very good solution. In any case some things have to take into account playability yes even in a simulation. And before people start knocking down RA, Lwami in the last versions (although it was finally corrected) went completedly overboard in making the SSK practically invisibile. So much so that Molon Labe in Lwami 3.10 reajusted the values for something more balanced. You have to balance realism with playability. Those that think otherwise would be better served by enlisting in a real navy and use the professional simulators. Thats real work. |
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