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Old 06-11-10, 07:55 PM   #1
Sailor Steve
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Oh, and I just got another surprise. Figuring I still had nothing to lose I uninstalled 3.2 and tried 3.0.

AND IT WORKED TOO!!!

Now I just have to spend a lot of time re-installing all the mods I like. Some of them don't work with JSGME and have to be installed manually.

Actually my next test will be to do a manual install of MFM 3.0 and see it it works. I like to have mods I know are working installed permanently, to keep the clutter down.

I'll keep y'all posted.
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Old 06-12-10, 03:51 AM   #2
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Thanks Steve.
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Old 06-12-10, 06:04 AM   #3
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@ Wreford-Brown, Just got it finished, unpacked it, no corruptions!
Thanks for hosting. And thanks iambecomelife!
Edit:
Well I tried and as I thought not enough memory, the first CTD error had the ModName=ntdll.dll
and the second attempt:
ModName=kernel.dll
I will just have to split the file down to smaller sizes and keep trying till I get it to go!

I notice that some of Ricks rec manual sil tga files have the same ship names, are these the same ship design or totally different?
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Old 06-12-10, 08:05 AM   #4
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What about soviet ships?
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Old 06-12-10, 08:33 AM   #5
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@denis_469

Funny you should ask that, I just picked one up in a small four ship convoy, on my way to send her to the bottom as I type

Best regards.

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Old 06-12-10, 09:58 AM   #6
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I'm glad to see some people have it working; I will continue testing the rest of this weekend to improve compatibility - especially with GWX 3.0. Sorry that some people have been disappointed.

I will have illustrations of all ships available in an improved PDF recognition manual (I released one about 2 years ago, but there have been many changes since then).

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What about soviet ships?
There are several soviet ships included, mostly freighters. You will encounter them at random, based on spawn rates of generic cargo ships.
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Old 06-12-10, 10:03 AM   #7
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@IABL

Great news on the recognition manual, loving your magnificent work. Just popped the skins into SH3Commander, going to check the results after the England game tonight. Kudos and salute

Best regards.

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Old 06-12-10, 02:17 PM   #8
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Quote:
Originally Posted by iambecomelife View Post
I'm glad to see some people have it working; I will continue testing the rest of this weekend to improve compatibility - especially with GWX 3.0. Sorry that some people have been disappointed.

I will have illustrations of all ships available in an improved PDF recognition manual (I released one about 2 years ago, but there have been many changes since then).



There are several soviet ships included, mostly freighters. You will encounter them at random, based on spawn rates of generic cargo ships.
Thank. I'm d/l you another excellent work.
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Old 06-12-10, 04:07 PM   #9
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I've been testing all day today. As I said, I did a complete reinstall of SH3 and GWX.

I installed MFM and some other mods that add ships, and had crashes, so I carefully tested each combination.

So far MFM works fine with GWX Community Units, but I get a conflict between MFM and GWX 3 Naz and Schleuse and Other Units. Either one of those loads fine by itself, but together they cause a crash about 7/8 of the way through loading a campaign.

I'll keep experimenting, as the St Naz is just as important to me as MFM.
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Old 06-12-10, 08:30 AM   #10
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Quote:
Originally Posted by Reece View Post
I notice that some of Ricks rec manual sil tga files have the same ship names, are these the same ship design or totally different?
Same. Rick's manual was designed to replace all the pictures with ones that look like they were drawn rather than photographed. He took IABL's Rec Manual pictures from an early version and converted them.
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Old 06-12-10, 09:04 AM   #11
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Quote:
Originally Posted by Sailor Steve View Post
Same. Rick's manual was designed to replace all the pictures with ones that look like they were drawn rather than photographed. He took IABL's Rec Manual pictures from an early version and converted them.
Just looking at the first one the AK01A they look quite a bit different, in the game which would be closer to how it actually is? with the huge number of ships will it be easily identified? Mind you if you get it wrong SH3 by default will put the correct one in the captains log. Edit: Just noticed the height is way different! the cfg has height at Mast=22.5 so Ricks is correct.
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Old 06-12-10, 09:17 AM   #12
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Looks like it got squashed somehow. Interesting.
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Old 06-12-10, 09:31 AM   #13
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Quote:
Originally Posted by Sailor Steve View Post
Looks like it got squashed somehow. Interesting.
Not all of them but a lot, will take a while to sort out since the marked heights are out as well, using stadimeter would be out.
This is the AO01A, not quite as bad:
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