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Old 06-09-10, 10:22 PM   #2941
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
Here is a screen capture of my Navigation Map view.

This Bearing Plotter is 350 miles across, not centered on my sub and if it were centered correctly would only be useful to determine bearing to target that I can just ask my Sonarman to tell me.
how did you get it off the center of your sub? Has yours always been off center? I can't make mine do that.... Has anyone else seen this happen to them? I find it almost impossible for it to be off the center of the sub considering the way I coded it. The only way this can happen is if you tried to use a different bearing plotter or you resized the current one (maybe)

Last edited by TheDarkWraith; 06-09-10 at 10:52 PM.
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Old 06-09-10, 11:05 PM   #2942
kylania
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Mine jittered while at TC, but was centered.
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Old 06-09-10, 11:08 PM   #2943
blkdimnd
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Default Can't wait!!

I think we all can't wait for this mod to come out.
Any time line??
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Old 06-09-10, 11:10 PM   #2944
TheDarkWraith
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Originally Posted by kylania View Post
Mine jittered while at TC, but was centered.
it will jitter some even when not at TC, especially when at a course other than the cardinal directions. Without access to the C++ code this is the best I could do given what we have. Reason it jitters is due to rounding error when it gets position information. I could make the updating of it more frequent to try and lessen the jitter but then it will start having an impact on FPS and game quality - the game itself will start to jitter. So how I have it now is the best compromise

EDIT:
Actually I don't have center on sub or the bearing overlay updating on my new timer class .....whoa, that's why it's jittering worse at high TC levels...have to fix this

EDIT2:
I can make it not jitter but then you'd be locked to the center of the maps - I don't want to lock the sub at the center of the map, I want it and the bearing overlays to follow the sub anywhere on the map. Therefore we'll have to live with a little jitter (it'll be much better when they are being updated on my new timer class. I'll make that code change tomorrow)

Last edited by TheDarkWraith; 06-09-10 at 11:34 PM.
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Old 06-09-10, 11:11 PM   #2945
TheDarkWraith
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Quote:
Originally Posted by blkdimnd View Post
I think we all can't wait for this mod to come out.
Any time line??
I'm hoping to have v3.0.0 available this weekend
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Old 06-10-10, 01:07 AM   #2946
TheBeast
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Quote:
Originally Posted by TheDarkWraith View Post
how did you get it off the center of your sub? Has yours always been off center? I can't make mine do that.... Has anyone else seen this happen to them? I find it almost impossible for it to be off the center of the sub considering the way I coded it. The only way this can happen is if you tried to use a different bearing plotter or you resized the current one (maybe)
When I first entered the Nav-Map view it looked like it was centered and then it jumped to the side. I didn't click on anything else and I use the F3 key to get to the Nav Map
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Old 06-10-10, 04:57 AM   #2947
oscar19681
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Hello with your latest UI mod when i click on a target on the (map updates on) i doesnt give me a speed estimate anymore. Thus i have nothing to work with in terms of speed. Or is there another way to estimate speed? I have manual targeting on.
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Old 06-10-10, 05:13 AM   #2948
TheBeast
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Originally Posted by oscar19681 View Post
Hello with your latest UI mod when i click on a target on the (map updates on) i doesnt give me a speed estimate anymore. Thus i have nothing to work with in terms of speed. Or is there another way to estimate speed? I have manual targeting on.
That is a setting configured in the option file.
Some Kapitan's want more realistic play style ability.

Also, there is a button in the Weapons Officer menu for obtaining target speed.
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Old 06-10-10, 05:22 AM   #2949
oscar19681
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Quote:
Originally Posted by TheBeast View Post
That is a setting configured in the option file.
Some Kapitan's want more realistic play style ability.

Also, there is a button in the Weapons Officer menu for obtaining target speed.
thanks ill give it a SHOT!!
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Old 06-10-10, 05:27 AM   #2950
oscar19681
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Tried it. Cant seem to find the button in the weapons officer menu where i can aquire speed estimate. Could you enlight me?
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Old 06-10-10, 06:10 AM   #2951
TheBeast
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Quote:
Originally Posted by oscar19681 View Post
Tried it. Cant seem to find the button in the weapons officer menu where i can aquire speed estimate. Could you enlight me?
DOH! My bad... it will be there in version 3.0.0
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Old 06-10-10, 07:19 AM   #2952
oscar19681
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ok wonderfull . But what will donitz say when i fail to sink any ships because i could not aquire the latest version? How do i estimate speed now?
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Old 06-10-10, 07:20 AM   #2953
furby
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quick test...bearing plotter not centered


By furbs9999 at 2010-06-10
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Old 06-10-10, 08:56 AM   #2954
dem
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Quote:
Originally Posted by TheDarkWraith View Post
I'm hoping to have v3.0.0 available this weekend
What a weekend to come, formula 1, the world cup and TheDarkWraith v3

great
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Old 06-10-10, 09:05 AM   #2955
TheDarkWraith
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Quote:
Originally Posted by furby View Post
quick test...bearing plotter not centered
what screen res are you using? Screen res shouldn't matter at all though
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