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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2926 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#2927 |
Watch
![]() Join Date: Jun 2008
Posts: 18
Downloads: 14
Uploads: 0
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The bearing overlay that Kylania posted is an essential mod to me. If it could be incorporated into TDW's mod, that would be pure sex.
The overlay in that mod is kind of fuzzy, though. I could redraw it as vector art if you need it. Anything to help. Another thing I don't like about that overlay mod is the overlay at the two closest zoom levels (the only two it's available at) is too big for the TAI, and as you can see from Kylania's screenshot of it, it cuts it off, making it hard to use. If it could be available at all zoom levels (toggleable would be awesome!) in addition to being the proper size for the TAI and scaled correctly at all zoom levels, this would make TDW's mod nearly perfect. |
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#2928 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi TDW!
What I would love to see in 3.0.0 (or a later version) would be that the GUI elements (like officers) remember their position. I need to move the officers around even after each load of a savegame... It is not a major thing... but still annoying. And I realized that the two buttons to completly raise and lower the scope do not show in my GUI, although a click at the place where they should be visible results in the same effect. So the buttons work, but are not visible... Meldric |
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#2929 | |
Black Magic
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I'm going to include some code to remember the position of draggable items and save them to a file so they can be repositioned at game start. Just haven't gotten to it yet. |
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#2930 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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I have Conus' Graphics mod installed. I suspect this mod to override the buttons...
Thank you very much! |
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#2931 |
Black Magic
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TAI map bearing overlay working correctly now as far as rotation and staying with sub. Still doesn't scale to zoom level though - that's going to be a tricky one......New button for controlling the visibility of the bearing overlay has been added to bottom right corner of TAI. I switched the bearing overlay used to the one suggested some posts ago.
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#2932 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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Very nice,this mod is the only reason i still play SH5,i hope you release this update soon
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#2933 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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..."remember the position of draggable items"
thats nice ! ![]()
__________________
Stormy...... |
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#2934 | |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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#2935 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Toggle Bearing Overlay button is directly over the "Close Mission Briefing" button while in port.
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#2936 | |
Black Magic
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#2937 |
The Old Man
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The Bearing Plotter overlay is not scale propperly making the 100 meter concentric rings usless. Currently the overlay covers the entire map.
The overlay should stay to scale and as you expand your view the overlay should get smaller. The overlay is really not required on map with zoom level range legend greater then 6000 meters. |
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#2938 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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It's very handy to place accurate bearings without having to do the three step + math method of using the protractor at larger scale map zooms.
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#2939 | ||
Black Magic
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@kylania - there was more than just the toggle bearing overlay still visible on that mission briefing map ![]() |
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#2940 |
The Old Man
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Here is a screen capture of my Navigation Map view.
This Bearing Plotter is 350 miles across, not centered on my sub and if it were centered correctly would only be useful to determine bearing to target that I can just ask my Sonarman to tell me. |
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Tags |
dbrn, favorite, new ui |
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