SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-09-10, 02:05 AM | #1 |
Sailor man
Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 249
Uploads: 0
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Hi IABL,
I downloaded the original version of this that you put up on Sunday night and had exactly the same problem extracting the files as everybody else, so i downloaded again and tried to extract again but the same file corruptions. This time instead of re-downloading the file i used a different extraction tool (7-Zip) instead of WINRAR and everything extracted fine. I now have everything running OK in Museum and have created my own Englishnames.cfg and it all runs perfectly with no crashes. Maybe people are not using 7-zip to extract the files and this is the cause of the problems. Steve. |
06-09-10, 02:13 AM | #2 |
Sailor man
Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 249
Uploads: 0
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For anybody that wants it.. here's my Englishnames.cfg for the version that IABL released on Sunday night.
T01A=Tanker T01B=Tanker T01X=Tanker T02B=Tanker T02X=Tanker T03A=Tanker T03B=Tanker T03X=Tanker T04B=Tanker T04X=Tanker T05B=Tanker T05X=Tanker T07B=Tanker T08B=Tanker T08X=Tanker T09A=Tanker T10A=Tanker T10B=Tanker T10X=Tanker T13A=Tanker T14B=Tanker T15B=Tanker T16A=Tanker T16B=Tanker T16X=Tanker T17A=Tanker T17X=Tanker T18A=Tanker T18B=Tanker T18X=Tanker T19A=Tanker RP01A=Repair Ship AK01A=Naval Cargo Ship AK02A=Naval Cargo Ship AK03A=Naval Cargo Ship AM01A=Ammunition Ship AO01A=US Oiler AO02A=US Oiler O01B=Ore Freighter O02A=Ore Freighter NRC=Rose Castle Ore Carrier L01B=Heavy Merchant M01A=Medium Merchant M01B=Medium Merchant M01X=Medium Merchant M02B=Medium Merchant M02X=Medium Merchant M03A=Medium Merchant M03B=Medium Merchant M03X=Medium Merchant M04B=Medium Merchant M05A=Medium Merchant M06A=Medium Merchant M06B=Medium Merchant M06X=Medium Merchant M07A=Medium Merchant M07B=Medium Merchant M07X=Medium Merchant M08B=Medium Merchant M08X=Medium Merchant M09A=Medium Merchant M09B=Medium Merchant M09X=Medium Merchant M10A=Medium Merchant M10B=Medium Merchant M10X=Medium Merchant M11B=Medium Merchant M11X=Medium Merchant M12B=Medium Merchant M12X=Medium Merchant M13A=Medium Merchant M13B=Medium Merchant M13X=Medium Merchant M14B=Medium Merchant M14X=Medium Merchant M15A=Medium Merchant M15B=Medium Merchant M15X=Medium Merchant M16B=Medium Merchant M16X=Medium Merchant M17A=Medium Merchant M17B=Medium Merchant M17X=Medium Merchant M18B=Medium Merchant M18X=Medium Merchant M19B=Medium Merchant M19X=Medium Merchant M20B=Medium Merchant M20X=Medium Merchant M21B=CAM-Ship M22A=Medium Merchant M22B=Medium Merchant M22X=Medium Merchant M23B=Medium Merchant M24B=Medium Merchant M24X=Medium Merchant M25A=Medium Merchant M25B=Medium Merchant M25X=Medium Merchant M26B=Medium Merchant M26X=Medium Merchant M27B=Medium Merchant M28B=Medium Merchant M29B=Medium Merchant M30A=Medium Merchant M30B=Medium Merchant M30X=Medium Merchant M31B=Medium Merchant M31X=Medium Merchant M32B=Medium Merchant M32X=Medium Merchant M33X=Medium Merchant M34A=Medium Merchant M34B=Medium Merchant M34X=Medium Merchant M37B=Medium Merchant M37X=Medium Merchant M38B=Medium Merchant M39A=Medium Merchant M39B=Medium Merchant M39X=Medium Merchant M40A=Medium Merchant M40B=Medium Merchant Q01B=Medium Merchant MLaunchB1=Motor Launch MLaunchB2=Motor Launch SLaunch01=Steam Launch Just copy and paste this into your Englishnames.cfg Steve. |
06-09-10, 04:03 AM | #3 |
Helmsman
Join Date: Mar 2004
Location: The Woodlands, TX
Posts: 107
Downloads: 5
Uploads: 0
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So glad this mod is out! I've been awaiting it for a long time!
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Download Radiolog here 08.08 current |
06-09-10, 12:05 PM | #4 |
Sailor man
Join Date: May 2007
Posts: 45
Downloads: 27
Uploads: 0
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Thanks mate!
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06-09-10, 12:23 PM | #5 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,493
Downloads: 418
Uploads: 0
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When I try to enable Merchant Fleet Mod I see warning from jsgme:
"NLL_.eqp" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod. "NLL_.val" has already been altered by the "LifeBoats&Debris_v4" mod. What are these files for? What to do - I like these mods but want to try MFP too
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
06-09-10, 12:30 PM | #6 | |
Silent Hunter
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Quote:
Let me know how it goes.
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06-09-10, 12:56 PM | #7 |
Medic
Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
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MFM 3.2 runs fine and looks great with stock SH3. Am running it now. CTD with career if I have GWX 3.0 installed with new career?
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I joined the U S Navy in 1964. Saw the world and a lot more. |
06-09-10, 01:21 PM | #8 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,493
Downloads: 418
Uploads: 0
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Works fine during naval school. AK01A ship silhuette is too big for recognition book page. Museum loading time is very very very long and after that I have CTD.
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
06-10-10, 07:43 PM | #9 |
Ensign
Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
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I downloaded 3.2 version,installed using JSGME on GWX 3.0.New career,deleted profile and started over from scratch.
And again when i start mission in 1939 i get CTD!!! Phenom X2,2Gb DDr3.No other mods installed except GWX 3.0+16Km atmosphere. I gues this MOD is not gonna work with my installation of SH3.Too bad
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Any ship can submerge.. Only submarine can surface! |
06-10-10, 07:55 PM | #10 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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Quote:
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06-11-10, 06:54 AM | #11 | |
Ensign
Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
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Quote:
GWX is ok by itself,i would rather play instead of uninstall and reinstall all day maybe if i one day switch to win7 then i will reinstall all from start,then i will try again but until then i`ll just stick with GWX.
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Any ship can submerge.. Only submarine can surface! |
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06-11-10, 08:17 AM | #12 |
Seasoned Skipper
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I'm giving it one more go on a clean install, I managed to get it working last night but it crashed when I went to the map and pressed ahead standerd
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08-17-10, 06:38 PM | #13 | |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
Uploads: 0
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No details in SHIII Commander Patrol logs for MFM ships
First off, great addition to SHIII, it makes every encounter feel unique. Had to apply the 4g patch to get it to work, but now I can't see playing without it. Congratulations creating a great mod.
Now at the end of a patrol, SHIII generates a patrol log with extra details (ship name, exact tonnage, cargo, crew and crew lost) ,but not for any of the MFM ships. Am I right in thinking that pasting the following into my Englishnames.cfg will allow SHIII Commander to generate patrol logs with full sinking details for these ships as well? Quote:
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06-09-10, 10:18 AM | #14 | |
Eternal Patrol
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Quote:
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06-09-10, 10:58 AM | #15 |
Medic
Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
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Used 7z to load it and still CTD. I have run LSH3-V5 on this PC with one CTD. XPS 720,3GHZ,4GB RAM, Nvidia 9800 GT SLI. This is a great looking MOD IABL!!!
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I joined the U S Navy in 1964. Saw the world and a lot more. |
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