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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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I will give it a try...thanks for the effort! Hopefully there isn't a crew member with smokers cough like in the RE Sound Mod hahahaha, very annoying to here this guy hacking away constantly!
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#17 |
Gunner
![]() Join Date: Apr 2010
Posts: 99
Downloads: 298
Uploads: 0
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Cpt-Maxim - Enjoy your mod very much! Looking forward to any future version updates.
Regards, Royce |
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#18 |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
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Thanks for all the nice comments. I will try help anyone with issues. Also there is no smokers hack
![]() If you want a customized version, where all I need to do is overlay one more sound file into the mix somewhere.. In response to running silent comments.. I dont know if the game can choose a different "ambiance" file when running silent, but if it does, and someone points me to it, I'll get right on it.
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
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#19 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Some Ideas
say... when you go silent you automatically slow to 1/3rd speed and therefor the outside sound of the boat gets lower right? is there a way to link a quiet ambiance to the 1/3rd ahead speed normally generated at silent?
Or.... can you link said sound to being at battlestations state? Prehaps just underwater?
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"Diesel Pig" Not so long ago... |
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#20 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Very very nice work, thanks !!
I just have a doubt on the very noisy scope up/down sound : could it be so noisy in real life ?
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#21 |
Officer
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Very immersive and atmospheric!!
Great work!! ![]() ![]() |
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#22 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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i like it all but the sound of the guy pouring tea or coffee whatever it is. Over all excellent sound mod!!!
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"Diesel Pig" Not so long ago... |
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#23 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I liked the mod. I was not too keen on the captain repeatedly pouring a glsss of water or coffee, however.
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#24 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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I agree the water pouring and drinking is VERY announcing. Similar to the guy in the RFB sound mod who has the smokers cough all the time. Also why is there morse code tapping while submerged and at silent running?
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#25 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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The author did mention in the first post that this mod was not for die hard realism fans. Enjoy as is.
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#26 |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
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Not for die hard realism.. but drinking is better than coughing hacking.. also when I play the game, the sounds are sometimes bypassed when coming out of time compression so I dont notice it all the time.. but I am considering reducing the volumn of the drinking bit if I get a next revision started.
Im wondering if any of you have thought of any other sounds you could suggest that would be a positive addition? My next project plan was to change most of the annoying sailor voices and replace with voice acting done with friends that I have from all over the world.. over teamspeak. One stock voice sounds way too much like peewee herman, he is going to be the first to be thrown overboard.
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
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#27 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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hahahah pewee has to go!
I'll think about some sounds for you as i play tonight. I always wanted to hear some people whispering and then the chief of the boat telling them to quiet down when you submerge but i also like the voices from FOTRS
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"Diesel Pig" Not so long ago... |
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#28 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
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Love the mod!
But, the pouring of coffee creates the need for me to run to the head more often than usual. Which upsets the dog. He feels I'm disrespecting his water bowl. The good news is that the wife has stopped nagging me to get a prostate exam. |
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#29 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Very immersive indeed!!!
![]() Tried it with the "Tokyo Express" single mission and was trying to sneak away from some angry escorts at 530ft depth, 1kt silent. Suddenly someone of the crew drops some china onto a table or something scaring the whits outta me. ![]() ![]() /Gozo
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#30 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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......the head being flushed, LOL.
Kidding aside I have no idea if that was a noisy thing or not or simply a hatch dumping the stuff out into the water. Not really related to the sub itself but more ambient sounds at dockside (ie. ship horns, bell, bosun's whistle.) ![]() |
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Tags |
sh4 sound alive interior |
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