SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-15-05, 06:08 PM   #16
Gammel
Commodore
 
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
Default


:hmm:
__________________
nie das Boot verlassen
Gammel is offline   Reply With Quote
Old 09-15-05, 06:08 PM   #17
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

No even better, all my crew have dreadlocks! and theres bob marley music on the gramaphone :|\ YER MON
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 09-15-05, 06:25 PM   #18
Wolfram
Weps
 
Join Date: Dec 2004
Location: periscope depth
Posts: 354
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by kiwi_2005
No even better, all my crew have dreadlocks! and theres bob marley music on the gramaphone :|\ YER MON

:rotfl: :rotfl: :rotfl:



Regarding Gammel pic - I too have seen this artifact, is it our vid cards or a settings issue?

Wolfram is offline   Reply With Quote
Old 09-15-05, 06:51 PM   #19
DirtyHarry3033
Weps
 
Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Wolfram
Regarding Gammel pic - I too have seen this artifact, is it our vid cards or a settings issue?
Actually what it is, the dude has been tearing his hair out because he hasn't sighted a C3 all week and Herr Kalun is coming down on him hard

I think I saw the same thing tonight down in con, but I was under heavy attack by a few Sunderlands and didn't have time to pay attention to it. Anyway about video card, I'm running a Radeon 9800XT. Don't know anything about it but I imagine it's a clipping issue - from some angles, the head clips thru the hair texture is my guess.

At any rate, my crew can wear their hair any way they want - I spent a LOT of time arguing with my father in the early '70's that it don't matter how long a guy wears his hair as long as it's clean and neat. So I should put my money where my mouth is, my crew can have all the triangles they want as long as they wash it regularly (in bilge water, if need be ) and keep the triangles neatly combed!
DirtyHarry3033 is offline   Reply With Quote
Old 09-15-05, 07:03 PM   #20
Wolfram
Weps
 
Join Date: Dec 2004
Location: periscope depth
Posts: 354
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by DirtyHarry3033
Anyway about video card, I'm running a Radeon 9800XT. Don't know anything about it but I imagine it's a clipping issue - from some angles, the head clips thru the hair texture is my guess.
Great Clips?

The call for a Barber/Stylist goes out across to the Kriegsmarine for a decent one.....

Running a x800xt PE here...drivers or just an ATi thing maybe?

How about the Nvidia guys (gals too Avon Lady!) any of you getting these "clipped" hairdos?

Wolfram is offline   Reply With Quote
Old 09-15-05, 07:33 PM   #21
Kalach
Weps
 
Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
Default

I'm on A new nVidia card and see it too. I thought it was just their hair being modeled badly and clipping their head. It's anoying but I don't really notice it.
__________________
Kalach is offline   Reply With Quote
Old 09-16-05, 06:50 AM   #22
glenno
Electrician's Mate
 
Join Date: Apr 2005
Posts: 138
Downloads: 0
Uploads: 0
Default

Im not mad after all . hahahahahahahahahaha
glenno is offline   Reply With Quote
Old 09-16-05, 08:31 AM   #23
basilio
Machinist's Mate
 
Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by panthercules
I don't know about a mod, but I just keep putting different crewmen up there till I find a complete watch crew that doesn't have them, then I always use them for the rest of the patrol - those triangles really do look stupid and definitely detract from the immersion big time.
I do exactly the same.
When I start a new carrer, I take note of the names of the crew that are going to be in visible "spots" (bridge, control room, hydrophon, radar) and I "select" the crew with a "normal" head.
Then I gave these men priority when I assign a new medal-promotion-qualification, till they do not need to rest anymore, and they can stay at their stations without becoming fatigued.
I make sure, also, to choose different men, just for eyecandy, so when I'm in the conning tower I can see a blond guy, a brown hair one, one with the cap.....so they just don't look all clones .
By the way: as the problem seems to occur only for few crewman, and not all of them, it can't be, in my opinion, a graphic problem related to a particular graphic card.....
basilio is offline   Reply With Quote
Old 09-16-05, 08:39 AM   #24
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

I have that triangles too!

The Pascal's mod fix it?

Rubini.
Rubini is offline   Reply With Quote
Old 09-16-05, 08:46 AM   #25
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
Default

Quote:
Originally Posted by Rubini
I have that triangles too!

The Pascal's mod fix it?

Rubini.
No, i cant, the problem is inside de 3D model: head04
Pascal is offline   Reply With Quote
Old 09-16-05, 08:55 AM   #26
UZO_Kapitän
Swabbie
 
Join Date: Sep 2005
Posts: 5
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Wolfram
How about the Nvidia guys (gals too Avon Lady!) any of you getting these "clipped" hairdos?
I have an nVIDIA 6600 GT and I also see the polygons through the hair.
UZO_Kapitän is offline   Reply With Quote
Old 09-16-05, 09:56 AM   #27
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Thanks Pascal for the reply.

To don't miss the opportunity: thanks for your great mods!

Rubini.
Rubini is offline   Reply With Quote
Old 09-16-05, 11:17 AM   #28
Gaddow
Swabbie
 
Join Date: Aug 2005
Location: USA
Posts: 13
Downloads: 0
Uploads: 0
Default

Would removing the head04 model from the game work? I've thought about trying that but hadn't gotten around to giving it a test.

Are random selections for the crew's heads done at the beginning of each patrol, each time they go on watch or each time a career starts?

Another option might be to delete the head04 model and copy then rename one of the other models to head04.
__________________
The only thing worse then being witty is not being witty
Gaddow is offline   Reply With Quote
Old 09-16-05, 11:51 AM   #29
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
Default

What a bunch of nitpickers, next thing you'll be checking for dirt under their fingernails.

And probably their toenails also. :rotfl:
__________________
Elder-Pirate is offline   Reply With Quote
Old 09-16-05, 12:05 PM   #30
Wolfram
Weps
 
Join Date: Dec 2004
Location: periscope depth
Posts: 354
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Elder-Pirate
What a bunch of nitpickers, next thing you'll be checking for dirt under their fingernails.

And probably their toenails also. :rotfl:
Dirty nails?! What next toe jam and underarm smells?

Arrrgggghhh hang em from the yard-arm or walk the plank...Argh!

Wolfram is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.