SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 06-06-10, 08:13 AM   #1
nohouan
Watch
 
Join Date: Dec 2009
Location: Auray, France
Posts: 28
Downloads: 99
Uploads: 0
Default

To Molon :
Don't worry, I know that my Database is now a mutant, so I won't go MP.
But that didn't solve the problem entirely, other plateforms are messing with the game. Can't tell wich ones, but never mind. It's still playable (sort of), and as Fleet Command did the same kind of CTDs, so I'm used to it.

Bye, guys !
__________________
-So what do you do once you heard a new contact ?
-Well, it's an Akula class of the port bow, about 1400 yards away.
He just popped over the sound layer and is about to frag our ass.
-How do you figured that ?
Start reaching for the pile of Subsim stuff.
nohouan is offline   Reply With Quote
Old 06-06-10, 11:57 AM   #2
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by nohouan View Post
To Molon :
Don't worry, I know that my Database is now a mutant, so I won't go MP.
But that didn't solve the problem entirely, other plateforms are messing with the game. Can't tell wich ones, but never mind. It's still playable (sort of), and as Fleet Command did the same kind of CTDs, so I'm used to it.

Bye, guys !
Alright, but if you have any new information on when the crashes are occuring we're definitely interested. I haven't been able to reproduce those crashes on my end so I can't fix them yet. Also, I think you should look into your system specs and see if the crashes are related to that rather than the mod, since you're still getting them with the "appendix-free" database. Or maybe it's both, as in your graphics card doesn't like the new models.
__________________
Molon Labe is offline   Reply With Quote
Old 06-06-10, 01:41 PM   #3
nohouan
Watch
 
Join Date: Dec 2009
Location: Auray, France
Posts: 28
Downloads: 99
Uploads: 0
Default

No problem, I'll do that and tell you what I find.
__________________
-So what do you do once you heard a new contact ?
-Well, it's an Akula class of the port bow, about 1400 yards away.
He just popped over the sound layer and is about to frag our ass.
-How do you figured that ?
Start reaching for the pile of Subsim stuff.
nohouan is offline   Reply With Quote
Old 06-21-10, 01:27 AM   #4
nohouan
Watch
 
Join Date: Dec 2009
Location: Auray, France
Posts: 28
Downloads: 99
Uploads: 0
Default

Ok. So.
I still haven't found the cause, but I am making some sort of a list, with suppositions & platforms involved, wich is as follow :

-Vishnaya, CTD after multiple commands were issued (Raising, lowering masts, changes in speed & depth, etc). Plateform : Kilo Imp.
-CTD occured after counter-detection by a Victor III, DW original campaign, mission 3. Plateform : 688(i).
-Usually, no CTDing during missions if 3D interface is not accessed.
-Observation of CTD redundancy : Not crashing often when testing plateforms on a clean edited mission, but when a lot of plateforms are present. Guessing : maybe communications between plateforms is the cause (exchanges, behavior modifications, etc). Otherwise, more simply , possible memory buffer allocation for DW insufficient on my comp., but no clue as to how to enhance it.
-Usually, no CTDing during missions if 3D interface is not accessed (it does happen from time to time, but it's very rare).

I know it's not much, but reloading the game sometimes every 2 minutes can be annoying.
__________________
-So what do you do once you heard a new contact ?
-Well, it's an Akula class of the port bow, about 1400 yards away.
He just popped over the sound layer and is about to frag our ass.
-How do you figured that ?
Start reaching for the pile of Subsim stuff.
nohouan is offline   Reply With Quote
Old 06-30-10, 11:50 AM   #5
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

Too many CDTs! I am not going into this mod.
Gorshkov is offline   Reply With Quote
Old 06-30-10, 12:13 PM   #6
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

@ nohouan : so many CTD point to a failure other than the mod.
Graphics drivers can be a culprit, also sound drivers are very finicky moreso if you use integrated sound audio. Try updating graphics and audio drivers.

@ Gorshkov : how about installing the mod before spouting nonsense ?

Many people are enjoying Lwami 3.10 and none have these continuos CTD.
What does that tell you ? That the mod is at fault, or most probably that nohouan has some kind of hardware / software incompatibility ?
goldorak is offline   Reply With Quote
Old 07-03-10, 02:00 PM   #7
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

@goldorak: What about becoming to know what this forum exists for?

@LWAMI Team: Your PSL values are ridiculous:

- American: Seawolf, Virginia: 55, 55
- Russian: Graney, Borey: 55, 56

Sorry but I didn't know such amazing PSL levels can be achieved after rusting 15-20 years in Russian shipyard and not having any technological progress in that time due to economic crisis and fall of Soviet R&D base. Strictly speaking I have to use DWEdit to correct these funny values to 57 and 58 respectively for both "brand-news" Russkie nuclear subs founded on 20 years old Soviet technology. I suppose in real life noise level of both these subs is most probably not much better than old Akulas but I won't waste my time to edit all Russian subs PSL values in the LWAMI 3.10 mod. Well, I also tuned PSLs of Astute to 56, Akula II's to 58 and Victor III Imp to 63 so now nuclear subs noise level seems to be rational enough:

- Russia: Victor III 67, Victor III Imp 63, Akula I 63, Akula I Imp 59, Akula II 58, Borey 58, Granay 57

- US: LA 62, LA Imp 58, Seawolf 55, Virginia 55

- UK: Switfsure 63, Trafalgar 59, Astute 56

And please don't give me an explanations like "game-play balance" and similar BS.


PS. Well, it seems that someone have already changed both values to 56 and 57 respectively as I noticed in DWEdit. That was move in right direction but rather too short one, I am afraid.

Last edited by Gorshkov; 07-03-10 at 04:46 PM.
Gorshkov is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.