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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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I love this GUI, and really appreciate the hard work that went into it.
I'm having a problem running it with the FM interior mod. I installed FM, then MaGui 3.3, then the MaGui/FM 3.3 fix as described in the manual. Both mods work fine by themselves, but together the open hatches command and engine room cam no longer work. I am using the latest version of JGME Anyone have a similar experience and how did you fix it? (By the way, I am running mostly stock. I've been in a campaign since GWX3 came out and since I play DiD, I haven't upgraded yet.) Last edited by klh; 06-06-10 at 11:54 AM. |
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#2 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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Thank you for the explanation. Sure your version is more eyecandy than reticles on the centreline!
Can't wait to use your awesome mod (and a few other mods that got released since the last time I could play the game...) |
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#3 | |
Hellas
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the 'fix' is tested and working fine. i am running it at my install and all works as expected. what do you mean by saying '' open hatches command doesn't wok'' .you mean that ''shift+H'' and ''ctrl+H'' is not working ? and also what do you mean with the engine room cam problem? can you express yourself with other words ? please ,show me your mods list (showing the order of active mods) bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 | |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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Here's my mod list that's giving me trouble... Vasserbomben_ChalkboardWhen I say the open hatch commands don't work, I mean that after installing MaGui 3.3, the Shift-H and Ctrl-H don't do anything. I can not open the hatches. Without MaGui installed, I can open the hatches. Also, pressing Shift-E does not do anything after MaGui is installed on top of my FM_NI. I'm guessing it has something to do with my other mods, or the fact that I'm not running GWX, but I haven't been able to figure it out on my own. Thanks for any help you can give. |
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#5 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hello klh.
I believe that the problems you face are due to a wrong installation order. The "FM Interior" mod should be enabled after makman's mod. This way, when you enable the fix after flakmonkey's mod, the cameras.dat file which is included in the fix and which has been adjusted for the "MaGui" mod, will overwrite fm's cameras.dat (which has already overwritten magui's own cameras.dat) and will ensure compatibility between makman's mod and flakmonkey's mod. You have enabled makman's files after fm's own files thus undoing any changes fm's cameras.dat file introduced. This is my opinion but wait for makman to reply too. EDIT I was wrong. From the readme. for those who want to use Flakmonkey&DD's ''FM_NI'' mod with MaGui 3.3 B. without Anvart's mods ------------------------ 1.DD_OH_V3.09_20091209162038 2.FM_NewInterior_V1.0 3.MaGui 3.3 5.FM_NI_Fix_for_MaGui 3.3 Thank you comet. ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 06-08-10 at 03:51 PM. |
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#6 | |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
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Not sure about that. My mod load order is the original FM mod, then Magui3.3 and then the FM fix by makman for v3.3. Everything works just as it is suppose to with that setup. |
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#7 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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You are right, comet and i was wrong. I've edited my post above.^^
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#8 | |
Hellas
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from the way you are describing the situation , two things are more possible: A.according to your note ,it seems that the 'fix' is not taking effect ! i am saying this becuase there are ,indeed, in the fix's command file the orders shift-h ,ctrl-h and shift-e so,disable the 'fix' and reenable it ! does the jsgme is warning you for conflicts with magui 3.3's commands ? if YES ,this is normal , proceed and activate it . if not then the fix is not installed correctly now,assuming that your install is correct ,enter the torpedo training mission(no other mission...just enter this one) .do you still have the issues there ? B. the other posibility ( that i think is exactly your fault) is that you are not riding a viib sub (when you tested fm-ni fix for magui). the correct install is : without Anvart's mods ------------------------- 1.DD_OH_V3.09_20091209162038 2.FM_NewInterior_V1.0 3.MaGui 3.3 4.FM_NI_Fix_for_MaGui 3.3 the ''DD_OH_V3.09_20091209162038'' is neseccery if you want 'opening hatces' to all types of subs ( ''FM_NewInterior_V1.0 '' is containing 'opening hatch' only for types viib) so if you are not riding a type viib sub then the shift-h,ctrl-h (you haven't enable the ''1'') and shift-E (no engine room to other than viib ) are useless. thats why i am saying to test it at torpedo training mission bye
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#9 | |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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#10 | |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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You were exactly correct. ![]() But when I tested FM_NI and MaGui separately, I was running one of the single missions using a VIIB. It was only after loading both that I tried them in my career mission, and couldn't get it to work. Somehow I missed that FM_NI only modeled the VIIB hatches. Thank you for helping me to sort this out. |
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