![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() |
![]()
Really.
![]() When I play miniatures games one of the hardest things to do is convince gamers to imagine it's really them in the cockpit, or on the battlefield, or commanding the ship. People want just play the game. It's hard to convince others to imagine your life is really on the line, and hard to describe the fact that they aren't supposed to know what's happening or why.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
What I was talking about was say after you have some deep running fish or ones you suspect(you kind of have know way of knowing if you play without external cam as i usually do.So you suspect you have deep runners as some subs did, you can then set them to run as shallow as possible, they will still run deep but shouldnt pass under the target.
I wish broaching was an issue you had to worry about and set the depth accordingly but its not, however one can say in heavy seas wont set them under 10-12 feet because they would broach.Guess its an honor system when it comes to this.I enjoy it, makes attacking a ship much more difficult and realistic. |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
|
This switch or the fast and slow switch have never worked in my game...
|
![]() |
![]() |
![]() |
#4 |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
|
![]() ![]() ![]()
__________________
|
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
And quit making excuses for sloppy shooting!
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6 | |
Ace of the Deep
![]() |
Quote:
__________________
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#7 | |
Navy Seal
![]() |
![]() Quote:
yea, a waterling hit with torpedo set to contact seems to do the trick nearly every time, esp if it hits them under their stack. |
|
![]() |
![]() |
![]() |
|
|