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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
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I think I win. In GWX, i found an IXB doing convoy escort in 1941. I sunk it, and of course it was Germany's vessel shooting at me first... It hit me twice before I realized what was going on.
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#2 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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Thanks to all, this really makes me feel less lonely in the game...
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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#4 |
Admiral
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The wolfpack mod from Sergbuto is capable for more than only single missions. In NYGM for example, sergbutos submerged type VIIA wolfpack U-Boats are scripted into some allied convoys in the RND layer. As soon as the convoy enters the render range, the U-Boats start to attack the convoy.
For my private GWX mod setup, I did the same and replaced most of the surfaced wolfpack U-Boats with the submerged ones from sergbuto. |
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#5 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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Ya, thanks again for everyones replys...
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-Kapitänleutnant Richard L. Römer ![]() |
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#6 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I'm eager to both hear that it works in combat and to try it.
Thanks to h.sie for your link (signature) to the surbuto mod. I think I'll give that a go. I have limited time to play, though. I'll be watching for reports here in the meanwhile. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#7 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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do they fire torpedos?
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#8 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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#9 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
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A sort of cruise missile... why doesn't doenitz give me one?
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#10 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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#11 |
Eternal Patrol
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He found out about you and his daughter.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Admiral
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by the way: I made Sergbutos Wolfpack Mod V2 compatible to GWX3. See my mediafire page. Now it can be installed on top of GWX without file conflicts.
The only thing left to do is to replace the surfaced wolfpack uboats from GWX in the Campaign_RND.mis with the submerged VIIA uboats that come with Sergbutos Mod. not a hard job. I've done that for my private use only and it seems to work so far. I've been asked via PM if I plan to publish it. my answer is no, because campaign files are property of GWX team and I've not asked for permission. other reasons: it's not intensively tested so far and I have no time to give support. Don't expect 100% wolfpack action with contact messages and communication between uboats and so on. But you can expect to see a smaller convoy as it initially was, because some ships are missing and some are burning. and sometimes you see a fighting action at the horizon at night with starshells and so on. |
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