SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-03-10, 08:43 AM | #31 |
Swabbie
Join Date: Apr 2010
Location: Montreal / Quebec
Posts: 12
Downloads: 171
Uploads: 0
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Well done ....but i'm alone in my sub , dont have 40 men under my order to check all gages and clocks.....and to move all the stics and wheels...especially when you have 3 DD above you....but it's very impressive work...!!!
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You have only two kind of ships, submarines ......and targets......!!! |
06-03-10, 10:54 AM | #32 |
中国水兵
Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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BIGREG,
Thank you very much !!! Very nice mod !!! Txema |
06-03-10, 11:17 AM | #33 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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06-03-10, 04:39 PM | #34 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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hi and THANK YOU for that,
this is very important an help to have a more realistic immersion. ...quick look at V5, cook`s soup level is jumping up and down, the top lights in the engine room are turning on and off using soup`s jumping beat. any chance to correct that ? would it be possible to add a 3d sound to the OBS periscope while moving ? I connected a sound for that using the commands.cfg played from a crew guy using a keystroke as a emergency solution for my upcomming DBSM sound collection 1.2, but this isnt the perfect way. would it also be possible to add a second sound trigger to the diesel engines, connected with sh.sdl leading to a non looping sound which is also playing if the animation starts running, to simulate starting the diesel engines ?
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Stormy...... |
06-03-10, 06:50 PM | #35 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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I just want to say that I love this mod. I sit in the electrical room and play with the throttle buttons so I can watch all the gauges move.
Way awesome !
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06-03-10, 07:52 PM | #36 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi !
Ok i see for the light in diesel,but i work in the conning tower and i have to change texture ( placute ...) and make all dials ( i have found original photos and docs for that ) Bonne nuit |
06-04-10, 12:24 AM | #37 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Quote:
that would be nice, plz dont forget the jumping soup, it is a immersion killer for me... sheers
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Stormy...... |
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06-04-10, 01:51 PM | #38 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi ! Stormfly
I have no flashing light in diesel , but make a image and i try to remaining it |
06-04-10, 01:59 PM | #39 |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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My game crashes to desktop with v6 of this mod. Tried it even with only this mod loaded. Anybody else having a problem?
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06-04-10, 05:14 PM | #40 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi ! panosrxo
I have no respons to your problem idem with the flashing light in diesels ( Stormfly ) i have just adding ( lost ) dials for the needles and little dials for moving items ( soup,newspaper,butons and levers ) and add a newspapers texture ( .TGA ) -> UBI have the not good format (.dds) write in .GR2 and remaining display value for the guages ( that can't make crash ! ) |
06-04-10, 05:36 PM | #41 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Quote:
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Stormy...... |
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06-04-10, 06:49 PM | #42 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Yes , I have make a dial for elevating with the trim level ,Why
Is work fine in my config ! i have write it with very little visual value ( 0 to 0.001 ) , but , I can change that ,I think that come with the screen level " resolution " ? i work in 1680*1050 other for change this is in the dial 21 -> 22 in data ROOM_QR2.sim use S3D editor for open it ( you can delete it , if you want other change value ) |
06-05-10, 04:54 AM | #43 | |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Quote:
my problem was net 4 related. |
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06-14-10, 04:46 AM | #44 |
中国水兵
Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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BIGREG,
Any news about your work on the conning tower? Looking forward to enjoying it !!! Txema |
06-14-10, 11:07 AM | #45 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi !
I working every day my mod , but i need time to remake the texture and UBI$OFT are textured the boat -> dogs ****s ! - only with one texture : various_metals_wood_04 that make kitchen stove and items ( knife,bowl , windows for WC !) fuel pipe rear torpedo door, disc vinyl, paper telex, needles ( i have found for the minute and hour in radio room ) ,butons,levers,guages,placutes (radios,sonar,etc...) and more .... i have fast all located of the map,but that give funny " decor " if somebody,know ,how to change texture location other to change the texture name in .Gr2 , her is Welcome other all dials ( needles,annimated butons) are finish,placutes and guages for TDC ( in bunker ) finish Proverbe Ubi$oft : We can do it ! ... But make yourself ! Last edited by BIGREG; 06-15-10 at 01:23 AM. |
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