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View Poll Results: Please rate our torpedo changes and, if possible, follow up with specific comments. Thank you!
The torpedo changes have reworked the game balance in a very positive way, I either believe it is the way it "should" be now or desire only minor changes to specific values. 8 61.54%
The basic structure of the torpedo changes are solid and I enjoy many of the features, however I would like to see some signifcant revision to features and the way some modelling is handled. 2 15.38%
The torpedo changes you have made are a step in the right direction, however, you have either gone too far away from stock DW or added features that make torpedos less usable. 2 15.38%
I don't like the torpedo changes you have made at all and strongly prefer their behavior in stock DW v1.01. 1 7.69%
Voters: 13. You may not vote on this poll

 
 
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Old 09-15-05, 10:02 PM   #12
compressioncut
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Moved this from the thread that more concerns the heavyweight and wire guided torps...

I've run a couple of the same mission now (simple FFG vs. Victor III) and am pretty happy with the way the lightweights are performing. I ran one deliberate attack to just inside TDA (8kyd), and was unsuccessful, as you might imagine. I fired one weapon - it didn't find anything, as the V-III moved away pretty quickly. He fired a snapshot 53-65, which was no danger to me, although I stayed disciplined and ran a timed TCM, not cheating even though I had show truth on. I start the TCM upon my weapon leaving the tube, so he probably doesn't have a very good solution on me

He ran away at high speed, and I didn't have the patience to stalk him again, so I had the helo drop a "Mk.54" on him, which was an easy kill.

Second engagement, I ran in to about 5.5kyd. The weapon again didn't track anything. The 53-65 he shot caused a little more anxiety for me, but it didn't get my wake. That's a nice improvement from the essentially sure-kill torpedoes they were before, although perhaps a little too easy to evade? I've only done two, so that's hardly comprehensive.

Again he took off at 30kts, so the helo put another Mk.54 on him. Another easy kill, even though he got a decoy off. That seems correct, as the decoy rejection logic in the 54 should be that good, especially as it was super close range. I'd like to see the re-attacks they carry out if they do get spoofed.

I'll run in to 3.5kyd next time, about the absolute closest I could expect to get to a sub, I think.

Which brings up a point - the SVTT torpedo interface is a little awkward. I don't know if it can be changed. The worst thing about it is the time it takes for the settings to be input into the weapon. I can't see the OHPs combat system taking that long - ours does it as fast as you can press the buttons.

Another thing that would be nice, and could probably be changed, are the default SVTT mounted torpedoes' settings. A Mk.46-type fired from the SVTT is default 50' ceiling (not changeable), and has no RTE. It starts searching as soon as it powers up.

Those two things would make the SVTT experience a lot better.

In addition to this, I just did a mission where the target sub is openly hostile. This allowed a little better look at my counterfire weapons' behavior, as it turns out.

Anyway, I managed to close to just at TDA (8kyd, again) when the Akula fired a 65-76 at me. I counterfired two barrels, which used the previously input settings - I'm not sure how those settings affect the 46s, but the end result was that they both turned around and headed awaw from the bearing of the threat. The second one was following the first, I get that, as they were both at the same depth, but I'm not completely sure why the first took off to the north. Gyro angle should have been zero, so, I dunno. Maybe the system sets the GA according to the originally input "solution," even though there isn't a solution as such?

See what I mean - I set the torp for GA 0*, 50 foot ceiling, 0 RTE while the ships is on a heading of 300*. Now, it ends up that I want to counterfire while on a heading of 180. Has the gyro angle been automatically compensated to put the torp on a course of 300*? I'll look into that myself a bit later. This is pretty important because, especially in blue water, the 46/54 is almost exclusively a counterfire weapon when in the SVTT.

I'm almost prepared to accept that my weapons were seduced by my own wake knuckles, except that initial search depth was 250ft.

At any rate, my counterfires were completely ineffetive, except they forced the AI Akula to evade. His shot was completely foiled, I only turned three times before I began to close him again to attempt another deliberate attack. He shot first, again, although I didn't counterfire (reloading stbd tubes). Again, I managed to evade his torp without a lot of effort - he fired at about 10kyd, a 65-76.

Then he shot a missile, didn't catch what it was. Club? Probably, as it appeared to be a two-stage job. 76mm and CIWS took care of it.

I put my helo on him at that point, and to my shock, he evaded at Mk.54! The 54 did some pretty wild twists and turns to try and get him, but it failed. He amscrayed at 35kts, so I had to put the helo on him again, this time a Mk.50. It looked as though he was going to get away again, as the 50 had to do one re-attack. But the Akula stopped turning and tried a straight run, which was his undoing.

One thing I noticed with the helo dropped weapons was that they both broached the surface for some reason :hmm:

Anyway, that engagement was alot more challenging than the unsuspecting Victor III of last night, and really showed some good stuff. The only lingering concern is that the AI sub launched torps are pretty ineffective. But to be fair, if I didn't have truth on (for texting puropses, I swear!) I would have continued the TCMs for quite a while, and been at a much bigger disadvantage because of it.
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